x2
x3
Food and Drink projects provide new recipes for crafting foods and both alcoholic and non-alcoholic drinks. It has at least 16 projects.
Project Name | Prerequisite | Required Skills | Materials Required | Description |
---|---|---|---|---|
Old Earth Cuisine 1 | None | None | Bread x3 Red Meat x2 Cheese x2 | Discover how to prepare a Reuben and Meatloaf at a Cooking Station. |
Old Earth Cuisine 2 | Old Earth Cuisine 1 | Gastronomy Rank 1 | Spice x5 Cheese x5 Egg x5 Butter x5 Poultry x5 | Discover how to prepare Carbonara, Chicken Marsala, and Latkes at a Cooking Station. |
Old Earth Cuisine 3 | Old Earth Cuisine 2 | Gastronomy Rank 2 | Spice x10 Nutrient x20 Beer x10 Poultry x10 Dairy x10 Egg x10 | Discover how to prepare a Barbacoa Wrap, Chapaguri, and Chicken Tikka at a Cooking Station. |
Beverage Development 1 | None | None | Spice x2 Fiber x3 Water x3 | Discover how to prepare Alien Tonic, Yellow Giant Splash, and Boba Alien Tea at a Cooking Station. |
Beverage Development 2 | Beverage Development 1 | Gastronomy Rank 1 | Aromatic x5 Benzene x5 Spice x5 Metabolic Agent x10 Tranquilitea Sunray x5 | Discover how to prepare an Alien Energy Drink and Sunray Tonic at a Cooking Station. |
Mixology 1 | None | None | Aromatic x2 Alkanes x2 Spice x3 | Discover how to prepare Alien Liquor at a Cooking Station. |
Mixology 2 | Mixology 1 | Gastronomy Rank 1 | Aromatic x10 Spice x10 Liquor x5 Can-Uck! Poutine x5 | Discover how to prepare Colonel's Choice and Lumberjack Julep at a Cooking Station. |
Outpost Development projects provide new recipes for crafting resource fabricators and extractors, furniture and decorations, power systems, flora and fauna management, outpost defenses, and other outpost-related items. It has at least 20 projects.
Project Name | Skills | Materials | Description |
---|---|---|---|
Manufacturing 1 | Requires no trained skills | 2, 3, 3, 3 | |
Manufacturing 2 | at level 1 | 10, 5, 30, 30, 20, 20, 10 | |
Manufacturing 3 | Requires at level 2 | 20, 10, 5, 30, 40, 30, 30, 10 | |
Resource Extraction 1 | Requires at level 1 | 5, 8, 10, 30, 20, 10 | |
Resource Extraction 2 | Requires at level 2 | 5, 8, 20, 40, 20, 20 | |
Decoration 1 | Requires no trained skills | Materials: 3, 3, 2 | |
Decoration 2 | Requires at level 1 | 10, 10, 10, 10, 10 | |
Decoration 3 | Requires at level 2 | 30, 30, 20, 20, 30, 5 | |
Horticulture 1 | Requires and at level 1 | 8, 10, 10, 10, 10 | |
Horticulture 2 | Requires at level 2 and at level 1 | 10, 20, 20, 30, 30, 10 | |
Domestication 1 | Requires and at level 1 | 5, 10, 30, 30, 10 | |
Domestication 2 | Requires at level 2 and at level 1 | 8, 20, 40, 30, 30, 10 | |
Power Generation 1 | Requires at level 1 | 10, 8, 10, 30, 20, 10 | |
Power Generation 2 | Requires at level 2 | 23, 5, 3, 3, 20, 30, 30 | |
Power Generation 3 | Requires at level 3 | 10, 10, 10, 10, 8, 5, 5, 30, 30 | |
Power Generation 4 | Requires at level 3 and at level 1 | 8, 30, 20, 10, 10, 5, 10, 40, 50 | |
Robots 1 | Requires no trained skills | 2, 3, 3 | |
Robots 2 | Requires at level 1 | 8, 30, 8, 30, 30, 30, 10 | |
Outpost Defense 1 | Requires at level 2 | 8, 3, 30, 10, 5, 5 | |
Outpost Defense 2 | Requires at level 3 | 8, 3, 3, 30, 40, 10, 10 |
Equipment projects provide new recipes for enhancements (mods) to Equipment, including Helmets, Spacesuits, and Packs. It has at least 9 projects.
Project Name | Skills | Materials | Description |
---|---|---|---|
Helmet Mods 1 | Requires no trained skills | 3, 3, 3 | |
Helmet Mods 2 | Requires at level 1 | 5, 5, 8, 10, 10 | |
Helmet Mods 3 | Requires at level 2 | 8, 5, 8, 10, 30, 10 | |
Spacesuit Mods 1 | Requires at level 1 | 8, 5, 5 | |
Spacesuit Mods 2 | Requires at level 2 | 5, 5, 10, 10, 10 | |
Spacesuit Mods 3 | Requires at level 3 | Materials: 8, 5, 8 10, 30, 20 | |
Pack Mods 1 | Requires at level 1 | 5, 8, 10, 10 | |
Pack Mods 2 | Requires at level 2 | 5, 10, 10, 8, 10 | |
Pack Mods 3 | Requires at level 3 and at level 1 | 10, 20, 10, 20, 10, 20 |
Weaponry projects provide new recipes for enhancements (mods) to Weapons. It has at least 19 projects.
Project Name | Skills | Materials |
---|---|---|
Barrel Mods 1 | None | 20, 20, 10 |
Barrel Mods 2 | 1 | 5, 10, 5 |
Grip and Stock Mods 1 | None | 3, 3, 3 |
Grip and Stock Mods 2 | 1 | 8, 5, 10 |
Grip and Stock Mods 3 | 2 | 10, 10, 20 |
Optic and Laser Mods 1 | None | 3, 2, 3 |
Optic and Laser Mods 2 | 1 | 8, 8, 10, 8 |
Optic and Laser Mods 3 | 2 | 10, 20, 20, 20 |
Muzzle Mods 1 | 1 | 5, 10, 5 |
Muzzle Mods 2 | 2 | 8, 10, 10, 10 |
Muzzle Mods 3 | 3, 1 | 10, 10, 17, 10, 20 |
Magazine and Battery Mods 1 | 2 | 5, 8, 5 |
Magazine and Battery Mods 2 | 3 | 8, 8, 10, 20, 10 |
Magazine and Battery Mods 3 | 3, 1 | 8, 20, 17, 30, 17 |
Internal Mods 1 | 2 | 5, 8, 10, 10 |
Internal Mods 2 | 3 | 8, 8, 10, 10, 10 |
Internal Mods 3 | 4 | 2, 10, 20, 10, 20, 10 |
Receiver Mods 1 | 3 | 5, 3, 10, 30, 10 |
Receiver Mods 2 | 4 | 7, 4, 17, 17, 17 |
Personal tools.
All weaponry research projects - unlocks, crafting costs & more.
Time to start upgrading your weapons!
Barrel Mods can impact a variety of things in your guns, from accuracy, to fire rate, damage, recoil control and aim down sight speed (ADS). Many of the best Barrel Mods require some research to unlock them. If you’re looking for a breakdown of the Best Barrel Mods, take a look at our Best Barrel Mod page!
Research Project | Crafting Cost | Skill Required | Unlocks |
---|---|---|---|
Barrel Mods 1 | x2 , x3 , x3 | None | , , |
Barrel Mods 2 | x2 , x4 , x2 | 1★ | , , , |
The Magnetic Rails increase the Rate of Fire and Damage!
As the name suggests, this weapon mod category is all about improving your weapon’s grip and/or stock (the back bit of your gun). Many of these mods will impact aim down sight (ADS) or recoil, as well as range and accuracy. Some will give added stability and recoil control at the cost of ADS speed, whilst others like the Ergonomic Stock and Tactical Stock offer quicker ADS and accuracy.
Research Project | Crafting Cost | Skill Required | Unlocks |
---|---|---|---|
Grip and Mods 1 | x3 , x3 , x3 | None | , , , |
Grip and Mods 2 | x4 , x3 , x2 | 1★ | |
Grip and Mods 3 | x4 , x8 , x4 | 2★ |
Muzzle Mods will modify the end bit of your gun, and can improve damage, accuracy and noise. In this category, you’ll find mods such as the Suppressor , which will be a popular mod amongst players who enjoy stealth missions! For more information on Muzzle Mods, you can head over to our guide on the Best Muzzle Mods .
Research Project | Crafting Cost | Skill Required | Unlocks |
---|---|---|---|
Muzzle Mod 1 | x5 , x5 , x10 | 1★ | , , |
Muzzle Mods 2 | x4 , x4 , x3 , x4 | 2★ | , , Spread Nozzle, , |
Muzzle Mods 3 | x8 , x8 , x4 , x4 , x4 | 3★, 1★ | , |
Suppressor Muzzle Mods will reduce the sound of your gun shots.
These Modifications can improve the ammo your gun uses or even increase the size of the magazine cartridges your weapon holds. Some of these mods will offer extra damage perks to your ammo, such as armor-piercing and electromagnetic beams. And, larger magazines mean you’ll have to reload less, making combat feel smoother!
Research Project | Crafting Cost | Skill Required | Unlocks |
---|---|---|---|
Magazine and Battery Mods 1 | x8 , x5 , x5 | 2★ | , , , , Standard Whitehot Round, |
Magazine and Battery Mods 2 | x8 , x4 , x4 , x3 , x3 | 3★ | , , , , , , , , |
Magazine and Battery Mods 3 | x12 , x8 , x8 , x3 , x8 | 3★, 1★ | , , , , , |
Researching Optic and Laser Mods will allow you to modify the sights and lasers on your gun. In the laser category, you’ll find different tiers of laser sights that offer visual aid and increased accuracy. And in the Optics category, you’ll find some more visual aids as well as magnified scopes that can turn your rifles into the ultimate sniper! Head over to our guides on the best laser mods and the best optic mods for more advice.
Research Project | Crafting Cost | Skill Required | Unlocks |
---|---|---|---|
Optic and Laser Mod 1 | x3 , x3 , x2 | None | , |
Optic and Laser Mod 2 | x4 , x3 , x3 , x3 | 1★ | |
Optic and Laser Mod 3 | x8 , x8 , x8 , x4 | 2★ | , , |
(1 of 2) Optic Mods can offer magnified scopes
Optic Mods can offer magnified scopes (left), that allow you to turn your boring old rifle into a Sniper! (right)
The Internal Mods category feels like a bit of a “misc” category. Some of the mods will increase Fire Rate ( Hair Trigger , Bullet Hose , Overclocked ), whilst others will impact accuracy, range and damage ( High Velocity , Amplifier , High Powered ). Increased Fire Rates will determine how quickly your gun shoots when you pull the trigger, and combining increased Fire Rates with a Fully Automatic receiver (see below) could be a lethal combo! On the flip side, you could go for one of the damage increasing mods like High Powered or Amplifier, which won’t increase your fire rate but will increase overall damage pretty significantly.
Research Project | Crafting Cost | Skill Required | Unlocks |
---|---|---|---|
Internal Mods 1 | x10 , x10 , x8 , x5 | 2★ | |
Internal Mods 2 | x4 , x4 , x3 , x4 , x3 | 3★ | , |
Internal Mods 3 | x8 , x8 , x4 , x4 , x4 , x1 Power Circuit | 4★ | , , |
Receiver Mods will enable players to change the way their gun shoots ammo. Not necessarily changing fire rate but instead determining how much ammo is shot when pulling the trigger. For example, the Fully Automatic mod will make it so your chosen weapon shoots for as long as the trigger is held down! For more information on the best receivers, head over to our guide .
Research Project | Crafting Cost | Skill Required | Unlocks |
---|---|---|---|
Receiver Mods 1 | x30 , x5 , x10 , x3 , x10 | 3★ | , |
Receiver Mods 2 | x3 , x8 , x2 , x8 , x8 | 4★ | , |
The Fully Automatic receiver mod means your gun will shoot ammo as long as the trigger is pulled.
We’ve been busy writing a ton of pages on the best weapon mods and recommended weapon builds in Starfield . Take a look at some of them below:
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Starfield is an action role-playing game from Bethesda Game Studios set in a futuristic interpretation of space exploration and colonization. Earth has long been abandoned, but there are plenty of other planets in different star systems where humans have ventured and settled. You have the freedom to create your own character with a unique background, but the main story will take you through a series of adventures as you uncover more information about mysterious artifacts which create gravitational anomalies. Along the way, you can build and customize your own space ship, establish your own outpost, befriend and romance new companions, and more. As a Bethesda game, you can also expect to see a lot of creative mods which have the potential to change your experience of the base game, or take it in an entirely new direction.
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Not only will you be traveling from planet to planet with your companions and engaging in things that are both morally and ethically challenging in…
Not only will you be traveling from planet to planet with your companions and engaging in things that are both morally and ethically challenging in Starfield , but you will also be crafting things. There are a variety of things that you can craft but they all have one thing in common: you will most likely need a Research Station to actually do it. Using these stations is easy, but actively finding one can be a bit tricky. Considering that, we have outlined how to get Research Stations in Starfield and what they do to help make your adventure just a little bit easier.
One of the first Research Stations that you come across will actually be on your ship, the Frontier. If you also happen to have the Dream Home trait or have been able to find a home for yourself in your travels, you can also build yourself a Research Station there. When you start building outposts, you will also be able to include a Research Station there as well. Each of these stations has five categories that you can research, including Pharmacology, Food and Drink, Outpost Development, Equipment, and Weaponry.
Each of the categories on Research Stations allows you to craft and create items from those categories. For example, the Pharmacology category allows you to create medicinal items that can help cure status effects that might have been lingering for a while. The best way to be able to advance your research is to upgrade different skills including the Chemistry rank and other aspects of the Science skill tree so that you can research even more projects. Having the first rank in Chemistry will allow you to research the Performance Enhancement 2 project which will give you the ability to research even more items.
If you want to, you’re also able to check out the progress of one of your projects by selecting the Track Progress option and seeing where the items you should still need. When you go into stores that are selling items that you need, you will notice that a small exclamation point appears next to its name, meaning that whatever you’re still missing will make itself known a little bit easier rather than shuffling back and forth between menus.
Starfield will launch on September 6 for PC and Xbox.
I am a game journalist and guide writer with ten years of experience as well as the CEO/ Founder of Frowns Marketing, a marketing company that caters to indie games, tabletop games, and board games to help developers get more wishlists, backers, and players!
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Starfield: 10 best research projects, ranked.
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Research is a key gameplay mechanic that allows you to make the most out of the resources you gather while exploring the expansive world of Starfield . In essence, Research is an improved version of the traditional crafting systems found in other Bethesda games like Skyrim or Fallout 4 . And just like in those games, you’ll need a crafting table before you can get anything done, which in the case of Starfield is known as a Research Station .
Related: Starfield: Research Explained
There are dozens of Research Projects you can complete in Starfield, most of which revolve around improving things like weapons, spacesuits, mods, outposts, and more. It’s important to think carefully before starting one of these Projects because many of them require a fair amount of resources. With that in mind, we’ve put together a handy list of the best Research Projects in Starfield to help you figure out how to best spend your hard-earned resources.
Robots are an integral part of any self-respecting sci-fi universe, and Starfield is no exception. Your very first companion is a friendly robot called Vasco and you'll encounter plenty of other bots during your travels, both friends and foes. In addition, you can build bots of your own and assign them to Outposts to help you with various tasks, or just to make your Outposts looker cooler. Most of the robots are primarily for decorative purposes, after all.
Robots is one of the cheapest projects to research as it only costs x3 Aluminum , x3 Beryllium , and x2 Zero Wire . As an added bonus, you don’t have to learn any specific skill in order to unlock the Research Project. Naturally, that will change if you want to unlock access to more types of robots. Starting with tier two, you’ll need the Outpost Engineering skill and rare components like Chlorosilanes , Austenitic Manifold, and Positron Batteries .
Packs are often ignored in favor of other types of gear like spacesuits, helmets, and of course, weapons. However, you should strongly consider researching the Pack Mods project as soon as possible because there are some pretty good mods here. Notable examples include Emergency Aid, Hazard Protection, Extra Capacity, and Medic. Some of these mods are absolute game-changers.
Related: Starfield: 10 Best Mods, Ranked
Researching the Pack Mods project requires a hefty amount of resources. Namely, x10 Aluminum, x10 Beryllium, x8 Mag Pressure Tank , and x5 Monopropellant . In addition, you also need to unlock the first rank of Spacesuit Design. The next two ranks require rare resources like Zero-G Gimbal , Biosuppressant , and Tau Grade Rheostat . Unlocking the first rank of Special Projects is mandatory as well.
The world of Starfield is a dangerous place and it pays to always be prepared for any situation because you’re very likely to get hurt while exploring the game’s many worlds. In addition to standard healing items, it’s a good idea to carry around some antibiotics and bandages with you at all times. These items can be used to treat burns, infections, contusions, and other afflictions, and can be crafted by the player after researching the Medical Treatment project.
You only need x2 Aluminum, x2 Amino Acids , and x3 Antimicrobial in order to research the first tier of Medical Treatment. The project doesn’t require any specific skills to unlock, so you can start researching it pretty much immediately after gaining access to a Research Laboratory. If you want to unlock the following three tiers, however, you’ll need to spend some points into Chemistry.
While you don’t need any special equipment to mine and harvest most types of resources in Starfield, researching a project like Resource Extraction will still come in handy regardless. That’s because doing so will give you access to bigger and better extractors that will greatly increase the rate at which you gain resources. Whether you want to use those resources for research, Outposts, or to make tons of Credits is entirely up to you.
They say you need to spend money to make money and that’s certainly true when it comes to Resource Extraction. Researching the first tier of this project will set you back x30 Aluminum, x10 Chlorosilanes, x20 Copper , x10 Adaptive Frame , x5 Drilling Rig , and x8 Mag Pressure Tank. The second tier also requires a lot of resources, but once you’re done with that the project will be maxed out and you won’t need to worry about it anymore. In order to start researching Resource Extraction you’ll first need to spend at least one point into Outpost Engineering.
Researching the Performance Enhancement project will grant you access to a variety of aid items like the Red Trench of the AMP. These are essentially the equivalent of Chems in Fallout 4 or potions in Skyrim. They provide temporary buffs that can help you in combat, and while their effects typically don’t last for more than 2–3 minutes, they can still make all the difference in the world when you’re in a tense situation.
Related: Starfield: 15 Best Weapons, Ranked
Performance Enhancement 1 is a pretty cheap project to research that requires x2 Argon , x3 Metabolic Agent , and x2 Tetrafluorides . You don’t need any special skills to unlock it, so it’s a good idea to go for it as soon as you gain access to a Research Laboratory, provided you manage to gather the required resources by then of course. The project has three additional tiers, but you’ll need to start dumping skill points into Chemistry in order to unlock them.
Outposts require a huge amount of power in order to function properly, and that goes double for intricate bases with tons of buildings. There are several structures in Starfield capable of providing this power, most of which can be unlocked by researching the Power Generation project. That’s because Power Generation grants access to things like advanced Wind Turbines, Solar Domes, and Reactors.
Unsurprisingly, it takes a hefty investment of resources to research even the first tier of this project. We’re talking x20 Copper, x30 Silver, x10 Cobalt, x10 Adaptive Frame, x8 Isocentered Magnet, and x10 Zero Wire. You’ll also need to spend at least one point into the Outpost Engineering skill. If you need even more juice, you’ll be happy to know that Power Generation has three more tiers. The bad news is that they require an even more significant investment of resources. Spending a couple more points into Outpost Engineering and one point into Special Projects skill is mandatory as well.
Researching Magazine and Battery Mods will allow you to craft mods that increase your ammo capacity and imbue rounds and beams with a variety of effects that will make them significantly deadlier. Among other things, this Research Project unlocks Large Magazines and Large Batteries. Meanwhile, things like Explosive Rounds, Armor-Piercing, and Slug Shots are indispensable to players who want to increase the DPS of their weapons.
The Magazine and Battery Mods Research Project has three tiers, and you can start the first one once you unlock Weapon Engineering Rank 2. The first tier only requires x8 Lead , x5 Titanium , and x5 Adhesive , which isn’t a ton of resources in the grand scheme of things, especially considering what you’re getting in return. You’ll need several rare resources to reach tier three, including Tau Grade Rheostat, Positron Battery, and Ytterbium . In addition, you’ll also need to unlock at least the first rank of the Special Projects skill.
Outposts are a pretty divisive feature, with some players absolutely loving them and others feeling like they’re not much of an improvement over Fallout 4’s Settlements system. If you’re part of the first group and love base-building, you’ll definitely want to research Manufacturing asap. This project unlocks a variety of modules, fabricators, and other base-building components that can be used to spruce up your Outposts.
Manufacturing 1 doesn’t require any special skills to unlock, but you will need to spend a fair amount of resources to get things going. Namely, x3 Sealant , x3 Iron , x3 Adaptive Frame, and x2 Zero Wire. Past that, you’ll need to invest some points into Outpost Engineering in order to unlock Manufacturing 2 and Manufacturing 3. This is in addition to even more resources, some of which can be quite difficult to come by, such as Positron Batteries and Reactive Gauges .
Just as its name indicates, this Research Project unlocks various mods designed to improve your spacesuits. Most of these mods can be used to boost resistance to certain types of damage like ballistic, energy, or electromagnetic. There’s also one mod called Heavy Shielding that increases spacesuit resistance to all types of damage. Resistance aside, Spacesuit Mods come with other benefits, such as increased carrying capacity, increased melee damage, and more.
Related: Starfield: 15 Best Companions, Ranked
You can start researching Spacesuit Mods as soon as you unlock the first rank of the Spacesuit Design skill. Spacesuit Mods 1 only costs x5 Copper, x5 Cosmetic, and x8 Polytextile, but there are two more ranks you’ll need to research afterward in order to max it out. Some of the other resources you’ll need for that include Semimetal Wafer, Microsecond Regulator, and Positron Battery.
Internal Mods are some of the most important weapon mods in Starfield. These mods improve the core capabilities of weapons, increasing their range, rate of fire, damage, and more. Researching Internal Mods will allow you to unlock High Powered and Amplifier, two of the best mods in the game. Other mods like High Velocity and Hair Trigger are not to be overlooked either.
There are three tiers to this Research Project, the first of which unlocks once you Reach Weapon Engineering Rank 2. You’ll need x8 Iridium, 10x Sealant, 10x Tungsten, and 5x Zero Wire to get the ball rolling by researching Internal Mods 1. That’s a hefty amount of resources, but again, these are some of the best weapon mods in the game. Once you manage to get your hands on rare resources like Europium and Ytterbium, you can gradually start working your way up to Internal Mods 3 in order to unlock the most powerful modifications.
Next: Starfield: All Backgrounds, Ranked
Rank | Challenge | Bonuses |
---|---|---|
1 | Craft 5 unique food, drinks, drugs, weapon mods, or equipment mods. | Resources required to craft items and complete research projects is reduced by 10%. |
2 | Craft 10 unique food, drinks, drugs, weapon mods, or equipment mods. | Resources required to craft items and complete research projects is reduced by 20%. |
3 | Craft 15 unique food, drinks, drugs, weapon mods, or equipment mods. | Resources required to craft items and complete research projects is reduced by 40%. |
4 | N/A | Sudden developments during research are twice as common. Resources required to craft items and complete research projects is reduced by 60%. |
Leveling Research can be a bit tricky, as finding all the materials needed to craft and research may be time consuming. This can be avoided if the player is willing to spend credits to acquire the crafting materials.
Research has a hard cap in how useful it is, because there is only so many things to craft and research in the game. Next, Research would have to be secondary to skills that actually give the player recipes to craft. In the late game, where the player typically has a healthy reserve of credits, the player may prefer simply buy items rather than craft them. Even if they decide to craft, some well-built mining outposts will mean the player will have tons of crafting materials, and the lower costs may not be that impactful. On the flip side, some of the later research projects and crafting recipes use some materials that may be expensive or difficult to find. Needing less of these challenging goods is useful. All things considered, the player will (usually) have better choices unless they are a very crafting-centric player.
Starfield Walkthrough & Guides Wiki
Research Methods Skill Rank Up Guide ★ Best Guides: Best Weapons | Best Skills ☆ All Ship Parts and Ship Part Level Unlocks ★ Advanced Outpost Guide ☆ Maps: New Atlantis | Cydonia | Akila City | Neon ★ Ship Designs : Rocinante | TARDIS | Millennium Falcon Research Methods is a Novice Science skill that reduces the required crafting resources and speeds up the completion of research projects in Starfield. Read on to learn the effects of the Research Methods skill, how to unlock and rank up the Research Methods skill, and the backgrounds that know it. List of Contents
Research Methods How to Unlock and OverviewResearch methods skill overview.
How to Unlock Research MethodsSpend a skill point to unlock skill. As Research Methods is a Novice skill, it can be learned without having to spend skill points on other skills in the Science skill tree. You just need to spend a skill point on Research Methods to learn it. Backgrounds with the Research Methods SkillThe Research Methods skill is automatically learned by the following backgrounds: List of All Backgrounds How to Rank Up Research Methods SkillAll rank challenges and effects.
Craft Different Items to Complete the ChallengeThis does not refer to any rarity of items such as Unique Weapons or Unique Armors , or the unique components you can craft in the Industrial Workbench . Where to Craft Different Items
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How to Start a Research Project: Choosing a Topic
Beginning Your Research ProjectYou have an assignment coming up in class. You need to write a research paper, create an annotated bibliography, or make a presentation. These are just some research projects you may need to do. This guide will show you different ways to start a research project. When following this guide, please consider 3 concepts:
Starting from Nothing: The Mind MapA mind map is a visual way of building a topic into a research question . A topic is the basic idea that interests you. This is the idea that sparks your research. A topic could be "barbeque," "The Cold War," "flightless birds," or "the common cold." If you are having trouble choosing a topic , review the class syllabus or canvas modules. Find a topic covered in class that you can see yourself spending time with. A research question is the focus of your research project. It is the thesis of your paper or the point of your presentation. Work with us through the mind map steps to build your own research question . To create a mind map , you will need to be able to write or type text, and the text must also be rearrangeable.
I have identified two different starting research questions by combining my concepts:
Research QuestionsA research question is the focus of your research project. It is the thesis of your paper or the point of your presentation. Here are some requirements of a good research question:
In this example, we narrowed the scope of our initial research question in a few ways:
Sometimes, research questions need to change slightly after you have done some research. If you were not able to find any useful resources for the example research question, then you could try changing the scope. If you cannot find anything specific to Alabaman clinics, then you could change that part of your research question to "United States clinics" or "Alabaman healthcare providers." Still stuck? Please check Monash University's Developing Research Questions guide . Turning your Research Question into a SearchUseful links.
Booming solar industry has a growing appetite for weed-chomping crews'we start thinking about agriculture at our solar projects on day 1,' says developer. Social SharingUnder a blistering sun, Janna Grier hops out of her pickup truck to start moving hoses to fill up water troughs for her flock of sheep. One thousand of the shaggy, four-legged animals are spending their third summer at a solar farm about 40 kilometres east of Calgary. Their job is simple: Eat weeds. Grier and her crew are tasked with managing the land and ensuring none of the vegetation grows tall enough to block the sun from shining down on the nearly 110,000 solar panels on 130 hectares of prairie. "A lot of people look at weeds and they don't want them around and we see them as a food source, right? Most of them are really high in protein. The sheep enjoy consuming them," said Grier, who began farming 15 years ago. This summer, the flock has a few new friends with short snouts to lend a helping hand (or mouth). Grier is testing out eight female kunekune pigs, a breed originally from New Zealand. On this day, Grier moves the pigs to a new area to graze. "Come on ladies," she calls, as they plod along behind her. "In the next five to 10 years, we're going to see tons of solar development and so there's huge potential for it," said Grier, as she puts up a new temporary fence for the animals. The growing number of large-scale solar fields has created an increased need for animals to help control the weeds and other vegetation. Using the same piece of land for both solar and agriculture is known as "agrivoltaics." The concept is not new, but is growing in popularity, especially with new government rules on the horizon. Sheep are the most common form of agrivoltaics because they reduce the need for herbicides and lawn mowing, which can kick up stones and break panels. Research is underway to explore what other types of animals could be used on solar sites. Another area of focus by researchers is what types of crops could grow between and underneath the long rows of solar panels. The proliferation of solar fields in rural areas has created some conflict as the renewable energy projects can change the landscape that was traditionally agricultural. The use of agrivoltaics though, can help mend fences. "We start thinking about agriculture at our solar projects on day one," said Janet Annesley, chief sustainability officer with Kiwetinohk Energy, a Calgary-based energy company proposing to build three solar farms in Alberta. The company's proposed 400-megawatt Homestead project would be the second largest solar field in the country. "Many of our landowners would like to see some continuation of agricultural activities on their land," said Annesley. "They want to know how the soil is going to be protected and potentially enhanced over the life of the project." The company is still deciding whether to have animals on its solar sites or to grow crops. In the meantime, Kiwetinohk is partnering with Alberta Innotech, a provincial government research organization, on a pilot project in southern Alberta to test how different types of plants grow underneath solar panels, while monitoring the amount of moisture and shade. Buying tractors and farm equipment is unusual for an energy company, but Annesley says several of its employees grew up on farms on the Prairies. "We actually didn't have to look very far to find people with dirt under their fingernails," she said. "We're really interested in creating another revenue stream [in addition to solar]." Landowner concerns were one reason why the Alberta government introduced a moratorium on new large-scale renewable energy projects last year. The moratorium has since been lifted , although new rules continue to be developed to restrict how, when and where such projects can be built. One of the proposed rules would require agrivoltaics on solar sites located on the most fertile Class 1 and 2 agricultural lands in the province to help ensure some of the best farmland will continue to be farmed in some capacity. Agrivoltaics is in its infancy in Canada, but a plethora of research is underway to discover the best techniques in different parts of the country. The University of Calgary is pursuing the development of a research park to explore how beef producers can use their land for both cattle production and solar energy generation. The University of Alberta has researched growing spinach under different types of solar panels, while Western University has grown strawberries and a variety of other plants and traditional crops. While solar companies are adding agriculture to their operations, there is potential for farmers to add solar panels to their existing operations. "Farmers in general are fairly conservative. The last thing they want to do is mess up their crop and they've been very resistant to the idea of putting solar on their farms," said Joshua Pearce, a professor and researcher in the department of electrical and computer engineering at Western University. "But as study after study comes out… we're seeing increases in yield," he said. Installing rows of solar panels puts obstacles in the path of tractors and machinery and requires more effort for farmers, but Pearce says the economic yield per acre can be higher with solar. The reason is because some crops grow better with a bit more shade, while the panels can also help block the wind and increase soil moisture.
"The U.S., Europe, and Asia have been aggressively adopting large-scale crop-based agrivoltaics. Canada is now really just at the experimentation phase," he said. Booming solar industry creates growing appetite for weed chomping crewsGrier, the sheep farmer, is excited about the many opportunities to grow her business as more solar fields are built in Alberta and neighbouring Saskatchewan. The amount of solar electricity produced in the country grew by more than ten per cent in 2023. "It's not solar development versus ag[riculture]. It's coming together to the table to say, how can we both be a benefit and work together?" she said. "The sky is the limit when it comes to agrivoltaics." As for her experiment with pigs, they adapted well to spending the summer at the solar field. Grier now plans to have four times as many of the animals helping to control the weeds at the solar site next year. ABOUT THE AUTHORBusiness Reporter Kyle Bakx is a Calgary-based journalist with the network business unit at CBC News. He files stories from across the country and internationally for web, radio, TV and social media platforms. You can email story ideas to [email protected].
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By doing research to unlock new items and mods, and then crafting them using resources collected out in space, you can gain a real edge over all the Spacers and other dangers in the game. The ...
To open the Starfield command console on PC, press the Tilde (~) or Grave (') key while in-game or when using the menu system. The console command to instantly complete* a Starfield Research ...
The Research Lab features five research categories: Pharmacology. Food And Drink. Outpost Development. Equipment. Weaponry. Each category has a series of research projects. The available research projects are displayed on each Research Lab's main menu. You must level up your skills to carry out higher-level projects.
How to Unlock Research Projects Complete Research Projects. Every Research Project category has a project tree of some sorts. The first tier of this tree has already been unlocked so you can start working on those! You need to complete the pre-requisite Research Projects in a tree in order to unlock all succeeding Research Projects in that tree.
Go to the Research Lab. You can conduct or start a research project at the Research Lab. The Research Lab can be found on your ship and in major settlements. The first Research Lab you'll come across is in New Atlantis, located in the basement of The Lodge. Access the research lab terminal to access all available research projects.
What to research first in Starfield. So there are several options right away to research: Pharmacology. Food and Drink. Outpost Development, Equipment. Weaponry. Provided that you have the ...
Research Labs are the backbone of the crafting and upgrade system in Starfield, and they will be the first stop when players are looking to craft new items or mods. The Research Station is made up ...
There are five categories of research projects: Pharmacology - covers healing items, meds, and performance-enhancing drugs. Food and drink - unlocks more powerful food and drink recipes, which provide healing and stat bonuses. Outpost development - unlocks new modules and structures. Equipment - unlocks armor mods for your equipment ...
You can research Pharmacology Research Projects at a Research Lab. These can be found in your ship, outposts, and major settlements in the game like New Atlantis. Once you're at the Research Lab, you can do the following. Access the Research Lab terminal and select the " Pharmacology " category. Next, choose a research project that you want to ...
The Research Lab allows you to unlock new crafting recipes by completing research projects, which require specific materials to make progress. Collect Materials By Extracting Or Manufacturing. The materials needed can range from raw minerals from planets and organic substances from creatures to manufactured components at Industrial Workbench.
Crafting & research explained. Crafting and research are two sides of the same system in Starfield, with the former defining what you build, and the latter defining what you can build . In the game, you can craft weapon mods, space suit upgrades, medicine, food, and outpost structures. Some of these things can be crafted from the start of the ...
In today's ultimate beginner's guide to crafting and research in Starfield, it's all about covering just how complex the harvesting, crafting, and research i...
How crafting works in Starfield. To craft an item in Starfield you simply find the right Workbench, choose the item you want, and then pay the required resources to craft it. There are five types ...
Research projects are pretty important within the world of Starfield. These projects will allow you to increase the number of Mods you can have on your spacesuits, weapons, and boost packs.
Starfield:Research Laboratory. The Research Laboratory provides a mechanism to expend materials to acquire new crafting recipes for consumables, outpost components, and equipment upgrades. Most projects require completion of previous projects in the research tree before they can be started. Some projects also require the player to possess ...
Weapons are a big part of Starfield, and one of the most fun things you'll experience in the game is finding or being rewarded a really cool gun.But what if I told you, you could also craft your own unique dream weapon? With the Weapon Workbench, players can add weapon modifications to their guns, tailoring them to their individual playstyles.But, a lot of these modifications are locked ...
Starfield is the new open-world RPG from Bethesda Game Studios. To make your journey through the galaxy in this game, you'll need some powerful items and mods to help you out. That's why research projects are so important in Starfield.Research projects let you develop new items and mods. After you finish the research, you'll be able to craft these items and mods and use them to your ...
Research is a feature in Starfield that allows the player to spend resources to gain access to more advanced items via crafting.[1] There are 5 Research trees in Starfield: Pharmacology Food and Drink Outpost Development Equipment Weaponry Each tree contains multiple Research Projects. Each Research Project may unlock multiple recipes. Multiple Projects can be researched simultaneously both ...
The best way to be able to advance your research is to upgrade different skills including the Chemistry rank and other aspects of the Science skill tree so that you can research even more projects. Having the first rank in Chemistry will allow you to research the Performance Enhancement 2 project which will give you the ability to research even ...
Related: Starfield: 10 Best Mods, Ranked. Researching the Pack Mods project requires a hefty amount of resources. Namely, x10 Aluminum, x10 Beryllium, x8 Mag Pressure Tank, and x5 Monopropellant ...
Research Methods is a Novice Science Skill.[1] It makes Research and Crafting cheaper. Leveling Research can be a bit tricky, as finding all the materials needed to craft and research may be time consuming. This can be avoided if the player is willing to spend credits to acquire the crafting materials. Research has a hard cap in how useful it is, because there is only so many things to craft ...
Research Methods Skill Rank Up Guide. Share! Research Methods is a Novice Science skill that reduces the required crafting resources and speeds up the completion of research projects in Starfield. Read on to learn the effects of the Research Methods skill, how to unlock and rank up the Research Methods skill, and the backgrounds that know it.
A mind map is a visual way of building a topic into a research question.. A topic is the basic idea that interests you. This is the idea that sparks your research. A topic could be "barbeque," "The Cold War," "flightless birds," or "the common cold." If you are having trouble choosing a topic, review the class syllabus or canvas modules.Find a topic covered in class that you can see yourself ...
On this day, Grier moves the pigs to a new area to graze. "Come on ladies," she calls, as they plod along behind her. "In the next five to 10 years, we're going to see tons of solar development ...