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Home of Frackin Universe

A massive content mod for Starbound.

The Machining Table

It all starts here

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New worlds to explore

And so much more!

Home of Frackin Universe

GAMEPLAY


     



     
     



COLLECTIBLES


     
     
     
     
     




     
      Chairs
     
     
      Tables
     


     
      Fish
      Bugs
     


UNIVERSE


     
     
          
          


     
     

     
     
     


     

     

Disclaimer: Installing FU is a one-way trip. FU will affect your game universe and ALL characters. Be sure to back up your universe before installing (Steam\SteamApps\common\Starbound\storage).

Perhaps the largest of the mods for Starbound , FrackinUniverse combines new biomes, a hugely increased crafting system, science, monsters, tiles and hundreds of other assets to the game. It's 3 years in now, and quite encompassing. A few things to expect:

  • Explore dozens of new biomes
  • Create hundreds of new armors, weapons and tools
  • New monsters await
  • Hundreds of new art assets
  • A whole new quest hub
  • Hundreds of new microdungeons
  • A massive sprawling eldritch dungeon with numerous bosses
  • Affect the world around you by changing tile composition through liquids. Fire rain will scorch the ground, and healing liquid will turn sticky slime into a useful healing agent. Hundreds of possible interactions exist.
  • Power your lab with technological creations designed to make your resource-gathering easier and more efficient. Just be sure to have some generators and batteries to keep them going!

and so very much more!

-Starbooze, Science and Bees mods are included!

  • Correct typos where they might exist!
  • Upload some images .
  • Create Wanted Pages .
  • Categorize Uncategorized Pages .
  • Update Short Pages .
  • Check out our current Templates , some of which are documented on the templates project page , and add your own.
  • Have a look at the Special Pages to find more ways to help.
  • Please do not create a new page for a vanilla starbound item . If that item can be created using a FU recipe, please update the crafting station's recipe list instead of creating a new page for a single recipe.
  • Steam Workshop Page
  • Chucklefish Mod Page
  • Updates Changelog
  • Github Repository
  • Frackin Universe TV Tropes!

See recent activity

  • 1 Carbon Dioxide
  • 2 List of Weapons
  • 3 Build Your Own Ship

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Research Data

Research Data
Use to convert to research.
Category resourceItem
Tier 1
Rarity uncommon
Price 50
Stack size 1000
Two-handed? Yes
ID smalldata
  • 1.1.1 Treasure pool
  • 2.1 Contents of openable box

How to obtain

Exploration, treasure pool.

~0.08x ~0.03x
~4.13x ~4.13x ~4.13x ~4.13x ~4.13x ~4.13x ~4.13x ~4.13x ~4.13x ~4.13x ~0.12x ~4.13x
~0.55x ~0.3x ~0.1x ~0.05x

Contents of openable box

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Releases: sayterdarkwynd/FrackinUniverse

@sayterdarkwynd

  • adds Kirhosi BYOS template
  • adds Fenerox BYOS template
  • adds Kirhosi turret for ships
  • adds Nightar BYOS template
  • Advanced Liquid Sensor should properly function
  • Kirhosi support tile should no longer turn invisible when dyed
  • replaces erroneous scaling on the shadekin set
  • Snarshing Table header no longer incorrectly refers to it as Esoteric Research
  • elder altar no longer loses ingredients when it uninits or breaks
  • fixed many weapons' element icons and added several missing status effect listings on descriptions.
  • made many weapons have proper elemental inheritance on alts, and fixed many weapons' elements.
  • fixed an image error
  • several fist, staff and scythe weapon abilities were updated to inherit status effects and elemental type from the primary ability
  • several melee weapons had their element type added so that they no longer did 'default' instead of their listed element
  • added missing status effect information to a number of melee weapons.
  • Save The Queen now properly deals poison damage. It now also applies bee stings and poison to targets hit.
  • Golden Honey Blade still deals physical damage, but applies burning and beestings on the normal hits
  • Golden Sea Scion now deals poison damage and applies poison.
  • Wildfire now fires electric bullets instead of default damage. split bullets included. also, they all electrify.
  • Graviton pistol - change element icon to cosmic
  • Phaser final upgrade now updates description to list frostburn, element icon changes to cosmic
  • Energy Lobber - now deals electric instead of poison
  • corrected hellfireprojectile images to have correct frames file dimensions and image dimensions
  • the Crusader's Set is now properly marked as a Melee set rather than Ranged
  • Shoji Lattice now has a proper ID
  • Floran Needler and Spike Launcher have had recipe edits.
  • Renamed some fungal decorative objects
  • added pus and poison effects to blister gun/pistol explosion projectiles rather than just the liquid spawning
  • added pus effect to ocucannon projectile hits
  • updates some fossil art
  • adds new lilodon variants
  • and lumoth variants!
  • 🚀 4 reactions
  • GPS now shows exact tier of the world, mimicking the style used by More Planet Info , as most users use this mod anyhow.
  • fixed a fringe case with routers hooked up to objects that havent finished init erroring
  • ship level upgrade quests autofail if shiplevel is zero. (BYOS)
  • corrected magnet grip 1/2 item icons
  • Fixed description of Gravity Gun (its damage is Cosmic, not Physical)
  • imperial cup description will no longer claim the cup is made of wood.
  • fast-firing RNG guns have had their cooldown animations adjusted, which should correct DPS to be in-line with intended values
  • in addition, you can now change direction while firing.
  • RNG submachine gun accuracy reduced, and DPS increased
  • Puncturer magazine size has been corrected
  • added ship-only grabber with massive range, no storage and a physics region. very performant even with 10k items.
  • liquid lib serialization fix - stops compressed liquids being lost.
  • fixed adult shadowtop missing camo effect due to missed changes
  • forced typecasting in upgrade UI on level parameter, to adjust for stupid people putting level as a string.
  • hellfire, inferno, and troll king sets use 'thorns' like status effects specific to them now, which are not removed in water and have a minimum damage taken to trigger of 1.
  • minor optimization and bugfixing in several jump techs
  • removed redundant/dead code in 2 jump tech scripts
  • hopefully made battery scan text a bit more clear
  • increased battery low power threshold to 10% (from 1%)
  • strange seas now use their own config file
  • removed some commented out modifyresource calls (for my sanity)
  • augment regen now uses healthRegen and healingBonus implementation
  • unified guardian wings to use same lua file instead of multiple identical scripts. buffed some of the weaker ones in the process. (from 0.1% per second to 0.5% per second)
  • glitchtop energy break effect is now a bit more performant.
  • adjusted sylveon set bonus from granting unlimited energy to granting +50% base energy regen and 0.9x energy regen lockout.
  • Guns and bows now automatically hide ammo system, stun chance and crit stats when they are not relevant.
  • Guns now have Projectile Count and Burst Count parameters, see FU Guide: Stats for what to look for.
  • Gun tooltip labels now divide their Damage Per Shot value by their projectile count. This is not a damage nerf.
  • Guns with projectile or burst counts over 1 now replace the Damage Per Shot label with Damage Per Projectile.
  • Fixed missing level header in vanilla bow tooltip.

removes circular dependency introduced with Mekineki race in the last update.

  • 👍 1 reaction
  • crash bug regarding Adult Shadowtop camoflage corrected
  • adds Cloud furniture
  • Shortsword animation updated to be more fluid: improved stances and rotation, increased speed factor and reduced flash
  • Numerous typo corrections
  • fu adaptable crossbow now displays correct energy cost (36)
  • Cloudburst staff ability projectiles now have piercing to prevent some odd behaviors on impact
  • Bomb icon for the gem seed crafting tab became a point of discussion. Switched it out on the interface for a new icon of a gem seed.
  • implemented caching system in liquidlib and transferutil scripts.
  • transferutil now enforces item stack caps in throwItemsAt function.
  • the above should ensure that pumps no longer lose liquids when using compression mode followed by decompression.
  • Fixed Psionic Amplifier not processing items in input slots 2 and 3
  • Rephrased confusing text in the quest to craft Mulch
  • Updated description of Liquid Mixer to say that it uses 15J per mixing (was: 20J)
  • corrected an issue on sulphuric biomes where sometimes you could breathe when you shouldnt be able to.
  • drastically lowered sell value on Poptop heads
  • unified and revised 'monsterstatus_camouflage' scripts and effects to a periodic reapplication method instead of a 1-off math.huge, to correct an issue with players wearing a shadow collar.
  • The four one-handed liquid guns are no longer improperly set to two-handed animations
  • Corrected happiness underflow in colony core system. Additionally, negative happiness will now delay the timer.
  • Reverted protogen healing to +20% in line with balance needs.
  • Improved the scan descriptions of MkII colony machines
  • Small fix for energywood furniture causing a crash
  • 👍 3 reactions
  • added missing conditional for shields to longsword, shortsword and shortspear mastery sections, which was resulting in their 'weapon alone' section being active instead.
  • Adjusted the image positions and the images of some background doors.
  • Adjusted the image positions of telebrium lights.
  • Fixed Slime characters not being able to breathe in liquid Slime.
  • Shoggoth armor now provides Extreme Pressure immunity.
  • Removed incorrect tags from Blast Buddy weapon (was: bioweapon, blister).
  • Made Aetherium Cleaver cheaper (5 Blade Shards -> 1 Blade Shard) due to how rare Blade Shard is.
  • Corrected some Mastery errors
  • added 10 second warmup to colony core script to prevent lost pixels due to other objects' warmup.
  • updated micro magma slimes to use a higher pitch, somewhat quieter sound, to match their smaller size
  • adjusted some incorrect category assignments on decorate objects
  • Corrected some codexes titles.
  • Fixed alloy stair platform type.
  • Added new energy wood based furniture.
  • New GPS feature: can be used on the shipworld to see the ship type (BYOS or not), engine status (fully repaired, STL only, no engine), fuel discount, etc. GPS will also tell how to repair the ship (if not repaired) and how to make the ship bigger.
  • Updated the description of the Shoggoth set to list its protections.
  • fixed a script crash in a variant of our timewarp status effect
  • fixed various 'well' codesets counting the calling object twice.
  • Improved compatibility with all mods that add dungeons to the starting Garden planet.
  • Updated description of Ship Repairs quest to not mention removed item (key to the Dark Cavern).
  • Fixed quest descriptions where Foraging Table was incorrectly called Foraging Station.
  • Updated flavor text in Glitch race description to match their masteries.
  • Fixed an issue where Mites were not properly animating as intended.
  • added old memento mori to includes to ensure ours loads first
  • added some sanity checking to tile detection and fu memento mori code
  • revised fu memento mori code to be a bit less error prone due to incorrect variable localization
  • Adds suport for the Mechineki race
  • another compression run for art
  • silver and iron ore values tinkered with
  • The following rain-like weathers can water crops now: Bubble Rain, Misty Rain, Bog Rain, Blood Rain.
  • Fixed stacks of Blade Tree Dart despawning if dropped (Q) onto the ground.
  • Vinalisj no longer tells the player to carry an Ancient Device (was: key to the Dark Cavern), instead he says that he already opened the cave, and you can enter it.
  • Vinalisj will no longer start talking about "power source" if player finds 20 Core Fragments outside of the Dark Cavern (when player doesn't know yet what he is talking about).
  • Description of tech items from Dark Cavern (e.g. Distortion Sphere) now tells that they are safe to sell (player won't lose the tech), and how they can be used in multiplayer.
  • Removed surface-only monsters (which can't spawn underwater) from underwater biome Strange Sea Floor.
  • repeaters no longer allow looping themselves and will fire an alarm and cease function when users try to do so.
  • repeaters now have sprite states (has outputs upstream, doesnt, error)
  • extended router, repeater, and storage bridge tooltips
  • corrected kyani racial and a status effect erroneously using critBonus. updated stat list text to emphasize that crit bonus should not be used outside of weapon configs
  • critBonus is now functionally the same as critDamage, to correct cases such as the grinder doing 77x damage on a crit.
  • 🎉 1 reaction
  • Devils Bargain now properly applies Cosmic and Shadow resistance
  • Cold penalty of Pharitu displays as red, not green, in the character creation menu.
  • Changed value on several resources and items to balance pixel gain
  • shifted atmoreg/filter's fupower script requirement to their shared lua files
  • attempted to smooth out warped regulator power drain. seems to work fine.
  • Removed duplicate entry varan berries
  • Removed erithian algae from the herbivorous food list.
  • Fixed spontaneous uprooting of some aquatic plants (Vorit and Aquapod).
  • Performance: removed light from some liquids/furniture that were emitting extremely low light (not visible to the eye).
  • Fixed crafting tabs of some furniture mistakenly sorted under the Beds tab of the Workbench.
  • Capitalised the Thorns status effect tooltip.
  • Updated the icons and image positions of some wooden storage containers.
  • There is now a tutorial radio message when crafting any matter manipulator explaining the Shift + Secondary tricorder function.
  • Updated the descriptions of Madness-granting foods and drugs.
  • Underground biome Old Hive will no longer appear on the surface of Shadow Moon and Unknown planets.
  • fumantizi, mantizi guard should be able to spawn
  • small code revision on ITDs. ITDs no longer act as repeaters.

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September 25, 2024

This article has been reviewed according to Science X's editorial process and policies . Editors have highlighted the following attributes while ensuring the content's credibility:

fact-checked

trusted source

How sweet is the Milky Way? Astrochemist is helping find out

by Clara Turnage, University of Mississippi

milky way

Astrochemist Ryan Fortenberry, UM associate professor of chemistry and biochemistry, collaborated with Ralf Kaiser, of the University of Hawaii at Mānoa, to study the creation of a simple sugar acid in space-like conditions. This molecule, glyceric acid, is considered a "building block" of life. The journal Physik in unserer Zeit recently published their research (in German).

"This is a fundamental question about where life originates," Fortenberry said. "Where did we come from?"

"The discovery of this molecule ... tells us how we can go from the creation of atoms in the core of stars to complex biomolecules that allow us to contemplate the universe itself."

Glyceric acid is one of the simplest sugar acids and plays a crucial role in the metabolism of living organisms on Earth. Though acids, such as vinegar, are normally sour and sugars are sweet, glyceric acid can be either, depending on its state, Fortenberry said.

Regardless of how the molecule tastes, its formation fills in an important gap in our understanding of the origin of life, the Ole Miss researcher said. The gap is between small molecules —like those studied in prebiotic chemistry, the study of chemical reactions that preceded intelligent life , and have between four and 14 atoms—and large molecules, which can have up to 4,000 atoms.

"Within astrochemistry, there's a big disconnect between what we call prebiotic chemistry and biochemistry," he said. "What we know from the biochemistry is that if we can make these small biomolecules, these small prebiotic molecules, they will assemble together into these big biochemicals."

That's where glyceric acid comes in. It is one of the in-between chemicals—neither large nor small—that shows that prebiotic molecules can join to become biochemicals, he said.

"It's like prebiotic molecules are the sticks and the leaves and the pinecones, and biochemistry molecules are the tree," he said. "We have the pieces. How do we put the pieces together?

"To continue the analogy, this molecule is a branch. It's got leaves. It's got sticks. It's got pinecones on it. It's not a tree, but it's a branch, and we can take the branches, put them together and make a tree."

Understanding that glyceric acid can form in space is a key to unraveling the mystery of life's origins on Earth, he said. If glyceric acid can form in gas clouds in space—for example, in Sagittarius B2, a large cloud at the center of Earth's galaxy—then the molecules essential for life may be more common in space than previously understood.

"The study suggests that molecules like glyceric acid could have been synthesized in molecular clouds and possibly in star forming regions prior to their delivery to Earth via comets or meteorites thus contributing to the building blocks of life," Kaiser said. "Understanding how these molecules form in space is crucial for unraveling the mysteries of life's origins."

That could mean that Earth's life-forming conditions may not be an anomaly, but more likely than previously thought.

"Every atom in our body that's not hydrogen—every single atom in your body, mine, this table, the whole planet—everything that is not hydrogen at some point over the past 13 billion years was formed in a star," he said. "Those atoms became molecules, and we don't exactly know how it continues, but it eventually made large molecules .

"Those molecules made cells, and those cells made tissues, and those tissues made organs, and those organs made organisms. This molecule (glyceric acid) matters because it is one of those steps along the ladder."

Provided by University of Mississippi

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Geology tree

Geology tree allows you to research smelting ores into bars, alloys, crystals, etc.

List of nodes

  • 1.1 Organic Smelting
  • 1.2 Archaeology I
  • 1.3 Archaeology II
  • 1.4 Archaeology III
  • 1.5 Archaeology IV
  • 1.6 Plutonium
  • 1.7 Uranium
  • 1.8 Neptunium
  • 1.9 Thorium
  • 1.10 Enriched Isotopes
  • 1.11 Aegisalt
  • 1.12 Carbon Plating
  • 1.13 Advanced Alloy
  • 1.14 Tritanium Alloy
  • 1.15 Dense Alloy
  • 1.16 Copper
  • 1.17 Crystalworking
  • 1.18 Elemental Crystals
  • 1.19 Densinium
  • 1.20 Durasteel
  • 1.21 Effigium
  • 1.22 Ferozium
  • 1.23 Goldsmithing
  • 1.24 Peerless Lunari
  • 1.26 Irradium
  • 1.27 Isogen
  • 1.28 Lasombrium
  • 1.29 Lunari Crystal
  • 1.30 Penumbrite
  • 1.31 Prisilite
  • 1.32 Protocite
  • 1.33 Pyreite
  • 1.34 Quietus
  • 1.35 Silversmithing
  • 1.36 Solarium
  • 1.37 Telebrium
  • 1.38 Geology I
  • 1.39 Geology II
  • 1.40 Geology III
  • 1.41 Geology IV
  • 1.42 Geology V
  • 1.43 Geology VI
  • 1.44 Geology VIII
  • 1.45 Titanium
  • 1.46 Trianglium
  • 1.47 Tungsten
  • 1.48 Violium
  • 1.49 Xithricite Crystal
  • 1.50 Zerchesium
  • 1.51 Basic Training

Organic Smelting

Requires
Price

Archaeology I

Through your scientific studies, you've found a certain fascination with the past. You've studied the basics of Archaeology and Anthropology, and can now create gear to help you find Fossils and Artifacts . You can craft the Fossil Station at your Inventor's Table .

Requires
Price

research frackin universe

Archaeology II

research frackin universe

Archaeology III

research frackin universe

Archaeology IV

Using unconventional materials, you can create amazing new tools capable of near effortless archaeological digs.

Requires
Price

Processing isotopes is dangerous to the uninitiated. That used to be you. Now, though, you're confident that you can safely handle these sorts of materials and utilize them in very lucrative scientific pursuits.

research frackin universe

Requires ,
Price

research frackin universe

Enriched Isotopes

Learn to process Aegisalt .

Carbon Plating

While it doesn't look it, Carbon houses great potential, and you'll need it for many useful technologies. It plays a part in a great deal of crafting, and paves the way to strong alloys and powerful equipment.

Advanced Alloy

Requires
Price

Tritanium Alloy

Dense alloy.

The simplest of the metals for you to work with. It is soft, conductive and abundant. Copper remains useful in most industrial processes thanks to its requirement in wiring.

Crystalworking

Glittering beautifully, crystals have long fascinated people across the cosmos. Through this branch of research you will learn to process Crystals. If you're desperate for some, crystals are best found on Crystalline biomes.

research frackin universe

Elemental Crystals

Learn to process Elemental Crystals of various sorts. These are utilized in a wide variety of uses by certain races, but have little value apart from trade otherwise.

Learn to process Densinium .

A dense metal with the uncanny ability to meld seamlessly against a vaccuum, Durasteel is a favorite among space engineers.

Learn to process Effigium .

Learn to process Ferozium .

Goldsmithing

Gold has always been a status symbol, valuable among metals. It's soft, and thus not particularly useful in weapons and armor.

Peerless Lunari

Iron is perhaps the most commonly used metal, even in our current age. Without it, the fundamentals of industrialization seldom come to pass. It forms the backbone for early survival, fashioning useful hunting weapons.

Learn to process Irradium .

Learn to process Isogen .

Learn to process Lasombrium .

Raw chaos and entropy given form, this metal is unique and not a natural part of the universe. It phases between solid and non nearly constantly. It is only found in Corruption sub biomes, found on and beneath many types of decaying worlds.

Lunari Crystal

Learn to process Lunari .

research frackin universe

Learn to process Penumbrite .

Learn to process Prisilite .

Prisilite is a truly interesting mineral. Capable of holding charge but not discharging it without an impact, it has been harnessed for many creative purposes across the galaxy.

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Learn to process Protocite .

Learn to process Pyreite.

Learn to process Quietus .

Silversmithing

Silver is a soft metal that is heralded for its beauty. It's a good way to turn a profit, but can also be used to create useful gear.

Learn to process Solarium .

Learn to process the unusual ore known as Telebrium . Lightweight, conductive enough to create charge but unsuitable for holding it long-term, this metal has found use in numerous areas.

Blacksmithing - Tier 1

Learn to process Copper and Iron ores. Through these materials you'll be able to dive into crafting and really get started. This research will lead to greater knowledge of metalworking.

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Steelworker - Tier 2

Learn to process Tungsten and Telebrium and work it into useful equipment. This will grant access to higher quality gear and dramatically increase survivability through defensive gear.

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Geology III

Industrial Metals - Tier 3

Now you can work with Titanium , and through it you'll be able to upgrade many of your crafting stations. Furthermore, you'll learn to work with more unusual materials such as Protocite and Penumbrite (both of which are quite useful).

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Space-Age Metals - Tier 4

Durasteel is a fantastic material. Through this metal, all of your crafting tables will be able to upgrade to their maximum capacity. You'll also find a much more potent set of defensive and offensive gear.

research frackin universe

Elemental Metals - Tier 5

Aegisalt, Ferozium and Violium are sought after resources of relatively high value, and are capable of being forged into very useful equipment.

research frackin universe

Superior Metals - Tier 6

Solarium, Pyreite, Isogen and Densinium are all remarkable metals guaranteed to excel in their particular idiom. Through these metals you will be able to forge fantastic things.

research frackin universe

Geology VIII

Impossible Metals - Tier 8

Durable, extremely hard to melt, and one of the most important metals for construction in the known galaxy.

Learn to process Trianglium .

Tungsten is a tough metal with a very high melting point. This makes it a favorite in advanced construction, as it is exceptionally useful in weapons and equipment.

Learn to process Violium .

Xithricite Crystal

Learn to process Xithricite .

Learn to process Zerchesium .

Basic Training

Your training, thanks to four years in the Protectorate Academy, provides you with basic survival skills to keep you alive for extended periods in the event of a crash.

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  • Research trees

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  6. Research Mainframe

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VIDEO

  1. Starbound Part 78

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COMMENTS

  1. Research

    Research is the core progression mechanic of Frackin' Universe. It allows you to learn the recipes of any craftable item, from FU and vanilla. Research is accessed via the Research Tree in your Tricorder. ... In Starbound without Frackin' Universe, players could unlock the crafting recipes by picking up some item. For example, ...

  2. Research

    Research is a currency introduced in Update 5.5.0. It replaces: Nutrient Paste, Tissue Culture, Raw Minerals, Genetic Material, DNA Sample and Mineral Sample. It is intended to have more use and reduce inventory clutter. It is used in the same manner as the items it replaced and is also currently used to upgrade Mining Lasers at the Mining Bench. You can check on your current supply of ...

  3. whats a fast way to get research? : r/frackinuniverse

    whats a fast way to get research? Last run I got alien bubble trees, planted them in a large spot, chunk anchors, let them grow, gather them, put the xeno substance in a computer to research. Also you get wood that you can fill alternator generators with and power the computers. I also recommend growing expensive crops.

  4. Whats a easy way to get research and pixels? : r/frackinuniverse

    That's going to heavily affect what will work for pixels/research. In early game, getting a core factory set up is your best bet. Plenty of pixels, and you can get some research/pixel value out of crafts. Computerinate some mashed potatoes. 10 votes, 14 comments.

  5. Any tips on getting research fast? : r/frackinuniverse

    You can also hire a researcher. They have to be with you when you explore though. Another method is putting in weapons and armor into a research computer for more immediate results but the amount you get per item varies quite a lot. Also the higher tier planet you are exploring the more research you gain passively. 5.

  6. Frackin' Universe Wiki

    Frackin' Universe (FU) is a mod for the game Starbound expanding upon the game in hundreds of ways. It has been under development since modding became possible and is still being worked on today. Frackin' Universe adds to just about every aspect of the original game and introduces many of its own mechanics. Much work remains to be done, so any ...

  7. Research

    Finally, select Metaphysics. From there, you need only select a topic, and you will be able to begin research into that topic if you have the required goods to accomplish the task at hand! Note that you'll need to have learned to scan before you can start delving into Metaphysics. Chat to Grand Protector Esther at the Ark to learn how.

  8. Research

    To make the absolute most out of this exciting area of scientific research you'll need to do a few things. First, search through all your pockets and miscellaneous body cavities until you find your Tricorder! Once you've done that, turn it on and select the Beaker icon to open the Research interface. Easy, right? Finally, select Metaphysics ...

  9. Getting Started

    Getting Started. What is Frackin' Universe/FU? This mod (or megamod) is centered on science, discovery, exploration, and experimentation. Although players may struggle in their discovery path, we can always learn from our mistakes and successes, no matter how insignificant they may be. So make sure to keep going through the path of science.

  10. What's the best way to get research? : r/frackinuniverse

    found a better way personally, made a base on aether world and just kill a few doomworms and mine the xithricite they drop, turn them into bars and research those with a computer, 65 a pop plus i can toss 500 in at a time and get roughly 33000 or somewhere around there. just let it research while your doing stuff. 1. Reply.

  11. Computer

    Computer is a tool that consumes items and gives you Research (depending on the price of the item). Items with higher rarity give significantly more Research. Computer accepts any item except containers, blocks or liquids. Computer requires a small amount of Power: 40J for every 100 Research.

  12. Frackin'Universe Guide

    Simple as that! Hydrogen: - Hydrogen is common and relatively easy to obtain. Toss some water in your extractor and you're good to go. Later on you'll be able to create an Atmosphere Condenser and suck it right out of the air around you! Caliche: - Caliche stone is extremely useful, producing both saltpeter and iodine. You'll need both.

  13. Frackin' Universe Wiki

    Frackin' Universe (FU) is a mod for the game Starbound expanding upon the game in hundreds of ways. It has been under development since modding became possible and is still being worked on today. Frackin' Universe adds to just about every aspect of the original game and introduces many of its own mechanics. Much work remains to be done, so any ...

  14. FrackinUniverse Wiki

    Perhaps the largest of the mods for Starbound, FrackinUniverse combines new biomes, a hugely increased crafting system, science, monsters, tiles and hundreds of other assets to the game. It's 3 years in now, and quite encompassing. A few things to expect: Explore dozens of new biomes. Create hundreds of new armors, weapons and tools.

  15. Research Data

    Use to convert to research. Category resourceItem Tier 1 Rarity uncommon Price 50 Stack size 1000 Two-handed? Yes ID smalldata Contents. 1 How to obtain. 1.1 Exploration. 1.1.1 Treasure pool; ... Pages that were created prior to June 2023 are from the Miraheze Frackin' Universe wiki.

  16. A bit of help with acquiring research? : r/frackinuniverse

    Research takes time and effort, and is designed counter to the "rush to endgame" mentality many players have developed in the vanilla game. Exploration, experimentation, and all of that are integral to building research up. Computers are great, but the research they grant is based on item value and rarity.

  17. Frackin' Universe Research: Patch: Universal Uncrafter

    Provides the following changes for compatability and balancing between Frackin' Universe (FU) and Universal Uncrafter: Adds a new research node on the Madness tree in FU for the Universal Uncrafter. Excessively test-patches the `player.config` file to remove the Universal Uncrafter blueprint known by default. Seriously, it tries indexes 1-1000 ...

  18. Releases · sayterdarkwynd/FrackinUniverse

    Jun 4. sayterdarkwynd. 6.4.4. 265a182. Compare. 6.4.4. GPS now shows exact tier of the world, mimicking the style used by More Planet Info , as most users use this mod anyhow. fixed a fringe case with routers hooked up to objects that havent finished init erroring. ship level upgrade quests autofail if shiplevel is zero.

  19. Steam Workshop::Frackin' Universe

    so after idk maybe 10 hours tps of game went to 0 from all workstations and random things i need to build. aint mentioned all research screen lag. to get back tps i need to restart game like every hour. and quests makes litterly no sence. why the hell i need botany or random other things if i dont even want to make potions or grow trees. its ...

  20. Best Research Items : r/frackinuniverse

    Best Research Items. Hello FrackinUniverse, With the advent of the new research system there have been some..Hiccups, no doubt with how this functions. Its about as fun as the madness system was but I've combed through it and managed to get into the end game. Right now I mostly just use shoggoth flesh with a precursor mainframe for around 12000 ...

  21. Research Holodisc

    1x Research Holodisc. 990x Research. Mech Part Crafting Table. 18x Titanium Bar. 1x Advanced Circuit. 4x Telebrium Bar. 1x Research Holodisc. 1x Stabilized Legs. Personal Tricorder.

  22. How sweet is the Milky Way? Astrochemist is helping find out

    The journal Physik in unserer Zeit recently published their research (in German). ... Our Beautiful Universe - Photos and Videos. Sep 23, 2024. Solar Activity and Space Weather Update thread.

  23. Geology tree

    Though Plutonium is quite a bit more dangerous than Uranium, Uranium is somewhat harder to smelt. It has a high degree of usefulness in numerous machines and can even be worked into weaponry. Unlocks: Uranium Rod. Requires. Basic Training (Geology tree), Plutonium (Geology tree) Price. 800x Research.

  24. Is there a way to skip the research tree? : r/frackinuniverse

    Edit: Set yourself as admin, got in to the research tree, in the bottom right corner there will be a smily face :) → in there you can type the cheat /iamabeaconofknowledge. Don't know if still works, been 2 years already. I have to say that I understood more things trying to work through the tech tree. Thanks.