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Copy constructors, assignment operators, and exception safe assignment

*

MyClass& other ); MyClass( MyClass& other ); MyClass( MyClass& other ); MyClass( MyClass& other );
MyClass* other );
MyClass { x; c; std::string s; };
MyClass& other ) : x( other.x ), c( other.c ), s( other.s ) {}
);
print_me_bad( std::string& s ) { std::cout << s << std::endl; } print_me_good( std::string& s ) { std::cout << s << std::endl; } std::string hello( ); print_me_bad( hello ); print_me_bad( std::string( ) ); print_me_bad( ); print_me_good( hello ); print_me_good( std::string( ) ); print_me_good( );
, );
=( MyClass& other ) { x = other.x; c = other.c; s = other.s; * ; }
< T > MyArray { size_t numElements; T* pElements; : size_t count() { numElements; } MyArray& =( MyArray& rhs ); };
<> MyArray<T>:: =( MyArray& rhs ) { ( != &rhs ) { [] pElements; pElements = T[ rhs.numElements ]; ( size_t i = 0; i < rhs.numElements; ++i ) pElements[ i ] = rhs.pElements[ i ]; numElements = rhs.numElements; } * ; }
<> MyArray<T>:: =( MyArray& rhs ) { MyArray tmp( rhs ); std::swap( numElements, tmp.numElements ); std::swap( pElements, tmp.pElements ); * ; }
< T > swap( T& one, T& two ) { T tmp( one ); one = two; two = tmp; }
<> MyArray<T>:: =( MyArray tmp ) { std::swap( numElements, tmp.numElements ); std::swap( pElements, tmp.pElements ); * ; }

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Harnessing the Power of Assignment Operator and Template Classes in C++

Introduction: In the realm of C++, template classes and assignment operators stand as pillars of flexibility and extensibility, enabling developers to create generic, reusable code that adapts to various data types and scenarios. Template classes provide a mechanism for defining classes that can work with any data type, while the assignment operator facilitates the assignment of one object to another, ensuring efficient memory management and resource utilization. In this blog post, we’ll explore the symbiotic relationship between template classes and assignment operators in C++, unraveling their capabilities, applications, and best practices.

Understanding Template Classes: Template classes in C++ enable the creation of generic data structures and algorithms that operate uniformly across different data types. By parameterizing classes with one or more type parameters, developers can define classes that are not tied to a specific data type, promoting code reuse and flexibility.

Template classes are defined using the template keyword followed by the class declaration, with one or more template parameters enclosed in angle brackets ( <> ). These parameters can be used within the class definition to specify the types of member variables, member functions, and constructors.

Template classes are instantiated by providing specific data types for the template parameters, allowing developers to create instances of the class tailored to their requirements.

Understanding Assignment Operator Overloading: The assignment operator ( operator= ) in C++ is a special member function that enables one object to be assigned the value of another object of the same type. It is invoked when an assignment statement is used to copy the contents of one object to another, ensuring that the destination object is properly initialized and any necessary resources are managed correctly.

By overloading the assignment operator, developers can customize the behavior of object assignment for user-defined types. This customization is particularly useful for classes that manage dynamic memory or contain complex data structures, ensuring proper copying and cleanup of resources.

Best Practices for Template Classes and Assignment Operator Overloading:

  • Ensure Correctness : When defining template classes, ensure that the class’s functionality is correct and applicable to all supported data types. Test template classes with a variety of data types to validate their behavior and ensure correctness.
  • Follow Resource Management Best Practices : If template classes manage dynamic memory or other resources, adhere to best practices for resource allocation, deallocation, and ownership transfer. Implement proper memory management techniques to avoid memory leaks and resource exhaustion.
  • Implement Deep Copy Semantics : When overloading the assignment operator for classes with dynamic memory allocation, implement deep copy semantics to ensure that the destination object has its own copy of dynamically allocated resources. This prevents resource sharing and ensures proper cleanup.
  • Document Assumptions and Constraints : Document any assumptions or constraints regarding the behavior of template classes and assignment operator overloading. Clearly specify the requirements for user-defined types and any restrictions on their usage to prevent misuse and ambiguity.
  • Consider Efficiency and Performance : Strive for efficiency and performance when implementing template classes and assignment operator overloading. Minimize unnecessary copying and ensure that operations are performed in an optimal manner, especially for large or performance-critical applications.

Conclusion: Template classes and assignment operator overloading are powerful features of C++ that enable developers to create flexible, reusable code with minimal effort. By leveraging template classes, developers can design generic data structures and algorithms that adapt to diverse data types and use cases. Meanwhile, assignment operator overloading facilitates efficient and correct object assignment, ensuring proper resource management and memory cleanup.

Embrace the versatility and expressiveness offered by template classes and assignment operator overloading in your C++ projects. By adhering to best practices and considering efficiency, correctness, and maintainability, you can harness the full potential of these features to build robust, scalable software solutions.

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21.14 — Overloading operators and function templates

To get around this problem, simply overload operator< for any class we wish to use max with:

If we compile again, we will get another error:

In this case, sum is a Cents object, but we have not defined operator+= for Cents objects! We will need to define this function in order for average() to be able to work with Cents . Looking forward, we can see that average() also uses the operator/= , so we will go ahead and define that as well:

Assignment operators

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General topics
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-
-expression
- block
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/
(C++11)
(C++11)
Expressions
expression
pointer
specifier
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(C++11)
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General
(lvalue, rvalue, xvalue)
(sequence points)
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Literals
including
(C++11)
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Operators
: , , , , , , , , , ,
: , , ,
: , , , , , , , , , , , ,
: , ,
: , , , , , , (C++20)
: , , , , , ,
: , ,
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Conversions
,

Assignment operators modify the value of the object.

Operator name Syntax Prototype examples (for class T)
Inside class definition Outside class definition
simple assignment Yes T& T::operator =(const T2& b);
addition assignment Yes T& T::operator +=(const T2& b); T& operator +=(T& a, const T2& b);
subtraction assignment Yes T& T::operator -=(const T2& b); T& operator -=(T& a, const T2& b);
multiplication assignment Yes T& T::operator *=(const T2& b); T& operator *=(T& a, const T2& b);
division assignment Yes T& T::operator /=(const T2& b); T& operator /=(T& a, const T2& b);
modulo assignment Yes T& T::operator %=(const T2& b); T& operator %=(T& a, const T2& b);
bitwise AND assignment Yes T& T::operator &=(const T2& b); T& operator &=(T& a, const T2& b);
bitwise OR assignment Yes T& T::operator |=(const T2& b); T& operator |=(T& a, const T2& b);
bitwise XOR assignment Yes T& T::operator ^=(const T2& b); T& operator ^=(T& a, const T2& b);
bitwise left shift assignment Yes T& T::operator <<=(const T2& b); T& operator <<=(T& a, const T2& b);
bitwise right shift assignment Yes T& T::operator >>=(const T2& b); T& operator >>=(T& a, const T2& b);

this, and most also return *this so that the user-defined operators can be used in the same manner as the built-ins. However, in a user-defined operator overload, any type can be used as return type (including void). can be any type including

Explanation

copy assignment operator replaces the contents of the object a with a copy of the contents of b ( b is not modified). For class types, this is a special member function, described in copy assignment operator .

move assignment operator replaces the contents of the object a with the contents of b , avoiding copying if possible ( b may be modified). For class types, this is a special member function, described in move assignment operator . (since C++11)

For non-class types, copy and move assignment are indistinguishable and are referred to as direct assignment .

compound assignment operators replace the contents of the object a with the result of a binary operation between the previous value of a and the value of b .

Builtin direct assignment

The direct assignment expressions have the form

lhs rhs (1)
lhs = {} (2) (since C++11)
lhs = {rhs} (3) (since C++11)

For the built-in operator, lhs may have any non-const scalar type and rhs must be implicitly convertible to the type of lhs .

The direct assignment operator expects a modifiable lvalue as its left operand and an rvalue expression or a braced-init-list (since C++11) as its right operand, and returns an lvalue identifying the left operand after modification.

For non-class types, the right operand is first implicitly converted to the cv-unqualified type of the left operand, and then its value is copied into the object identified by left operand.

When the left operand has reference type, the assignment operator modifies the referred-to object.

If the left and the right operands identify overlapping objects, the behavior is undefined (unless the overlap is exact and the type is the same)

If the right operand is a

has scalar type, {} is equivalent to E1 = T{}, where is the type of . {E2} is equivalent to E1 = T{E2}, where is the type of . has class type, the syntax E1 = {args...} generates a call to the assignment operator with the as the argument, which then selects the appropriate assignment operator following the rules of . Note that, if a non-template assignment operator from some non-class type is available, it is preferred over the copy/move assignment in because to non-class is an , which outranks the user-defined conversion from to a class type.
(since C++11)

In overload resolution against user-defined operators , for every type T , the following function signatures participate in overload resolution:

& operator=(T*&, T*);
volatile & operator=(T*volatile &, T*);

For every enumeration or pointer to member type T , optionally volatile-qualified, the following function signature participates in overload resolution:

operator=(T&, T );

For every pair A1 and A2, where A1 is an arithmetic type (optionally volatile-qualified) and A2 is a promoted arithmetic type, the following function signature participates in overload resolution:

operator=(A1&, A2);

Builtin compound assignment

The compound assignment expressions have the form

lhs op rhs (1)
lhs op {} (2) (since C++11)
lhs op {rhs} (3) (since C++11)
op - one of *=, /= %=, += -=, <<=, >>=, &=, ^=, |=
lhs - for the built-in operator, lhs may have any arithmetic type, except when op is += or -=, which also accept pointer types with the same restrictions as + and -
rhs - for the built-in operator, rhs must be implicitly convertible to lhs

The behavior of every builtin compound-assignment expression E1 op = E2 (where E1 is a modifiable lvalue expression and E2 is an rvalue expression or a braced-init-list (since C++11) ) is exactly the same as the behavior of the expression E1 = E1 op E2 , except that the expression E1 is evaluated only once and that it behaves as a single operation with respect to indeterminately-sequenced function calls (e.g. in f ( a + = b, g ( ) ) , the += is either not started at all or is completed as seen from inside g ( ) ).

In overload resolution against user-defined operators , for every pair A1 and A2, where A1 is an arithmetic type (optionally volatile-qualified) and A2 is a promoted arithmetic type, the following function signatures participate in overload resolution:

operator*=(A1&, A2);
operator/=(A1&, A2);
operator+=(A1&, A2);
operator-=(A1&, A2);

For every pair I1 and I2, where I1 is an integral type (optionally volatile-qualified) and I2 is a promoted integral type, the following function signatures participate in overload resolution:

operator%=(I1&, I2);
operator<<=(I1&, I2);
operator>>=(I1&, I2);
operator&=(I1&, I2);
operator^=(I1&, I2);
operator|=(I1&, I2);

For every optionally cv-qualified object type T , the following function signatures participate in overload resolution:

& operator+=(T*&, );
& operator-=(T*&, );
volatile & operator+=(T*volatile &, );
volatile & operator-=(T*volatile &, );
This section is incomplete
Reason: no example

Operator precedence

Operator overloading

Common operators

a = b
a += b
a -= b
a *= b
a /= b
a %= b
a &= b
a |= b
a ^= b
a <<= b
a >>= b

++a
--a
a++
a--

+a
-a
a + b
a - b
a * b
a / b
a % b
~a
a & b
a | b
a ^ b
a << b
a >> b

!a
a && b
a || b

a == b
a != b
a < b
a > b
a <= b
a >= b
a <=> b

a[b]
*a
&a
a->b
a.b
a->*b
a.*b

a(...)
a, b
? :

Special operators

converts one type to another related type
converts within inheritance hierarchies
adds or removes qualifiers
converts type to unrelated type
converts one type to another by a mix of , , and
creates objects with dynamic storage duration
destructs objects previously created by the new expression and releases obtained memory area
queries the size of a type
queries the size of a (since C++11)
queries the type information of a type
checks if an expression can throw an exception (since C++11)
queries alignment requirements of a type (since C++11)

Copy assignment operator

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General topics
statement
loop
loop (C++11)
loop
loop
statement
statement
(C++11)
Literals
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expression
pointer
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A copy assignment operator of class T is a non-template non-static member function with the name operator = that takes exactly one parameter of type T , T & , const T & , volatile T & , or const volatile T & . A type with a public copy assignment operator is CopyAssignable .

Syntax Explanation Implicitly-declared copy assignment operator Deleted implicitly-declared copy assignment operator Trivial copy assignment operator Implicitly-defined copy assignment operator Notes Copy and swap Example

[ edit ] Syntax

class_name class_name ( class_name ) (1) (since C++11)
class_name class_name ( const class_name ) (2) (since C++11)
class_name class_name ( const class_name ) = default; (3) (since C++11)
class_name class_name ( const class_name ) = delete; (4) (since C++11)

[ edit ] Explanation

  • Typical declaration of a copy assignment operator when copy-and-swap idiom can be used
  • Typical declaration of a copy assignment operator when copy-and-swap idiom cannot be used
  • Forcing a copy assignment operator to be generated by the compiler
  • Avoiding implicit copy assignment

The copy assignment operator is called whenever selected by overload resolution , e.g. when an object appears on the left side of an assignment expression.

[ edit ] Implicitly-declared copy assignment operator

If no user-defined copy assignment operators are provided for a class type ( struct , class , or union ), the compiler will always declare one as an inline public member of the class. This implicitly-declared copy assignment operator has the form T & T :: operator = ( const T & ) if all of the following is true:

  • each direct base B of T has a copy assignment operator whose parameters are B or const B& or const volatile B &
  • each non-static data member M of T of class type or array of class type has a copy assignment operator whose parameters are M or const M& or const volatile M &

Otherwise the implicitly-declared copy assignment operator is declared as T & T :: operator = ( T & ) . (Note that due to these rules, the implicitly-declared copy assignment operator cannot bind to a volatile lvalue argument)

A class can have multiple copy assignment operators, e.g. both T & T :: operator = ( const T & ) and T & T :: operator = ( T ) . If some user-defined copy assignment operators are present, the user may still force the generation of the implicitly declared copy assignment operator with the keyword default .

Because the copy assignment operator is always declared for any class, the base class assignment operator is always hidden. If a using-declaration is used to bring in the assignment operator from the base class, and its argument type could be the same as the argument type of the implicit assignment operator of the derived class, the using-declaration is also hidden by the implicit declaration.

[ edit ] Deleted implicitly-declared copy assignment operator

The implicitly-declared or defaulted copy assignment operator for class T is defined as deleted in any of the following is true:

  • T has a non-static data member that is const
  • T has a non-static data member of a reference type.
  • T has a non-static data member that cannot be copy-assigned (has deleted, inaccessible, or ambiguous copy assignment operator)
  • T has direct or virtual base class that cannot be copy-assigned (has deleted, inaccessible, or ambiguous move assignment operator)
  • T has a user-declared move constructor
  • T has a user-declared move assignment operator

[ edit ] Trivial copy assignment operator

The implicitly-declared copy assignment operator for class T is trivial if all of the following is true:

  • T has no virtual member functions
  • T has no virtual base classes
  • The copy assignment operator selected for every direct base of T is trivial
  • The copy assignment operator selected for every non-static class type (or array of class type) memeber of T is trivial

A trivial copy assignment operator makes a copy of the object representation as if by std:: memmove . All data types compatible with the C language (POD types) are trivially copy-assignable.

[ edit ] Implicitly-defined copy assignment operator

If the implicitly-declared copy assignment operator is not deleted or trivial, it is defined (that is, a function body is generated and compiled) by the compiler. For union types, the implicitly-defined copy assignment copies the object representation (as by std:: memmove ). For non-union class types ( class and struct ), the operator performs member-wise copy assignment of the object's bases and non-static members, in their initialization order, using, using built-in assignment for the scalars and copy assignment operator for class types.

The generation of the implicitly-defined copy assignment operator is deprecated (since C++11) if T has a user-declared destructor or user-declared copy constructor.

[ edit ] Notes

If both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either prvalue such as a nameless temporary or xvalue such as the result of std:: move ), and selects the copy assignment if the argument is lvalue (named object or a function/operator returning lvalue reference). If only the copy assignment is provided, all argument categories select it (as long as it takes its argument by value or as reference to const, since rvalues can bind to const references), which makes copy assignment the fallback for move assignment, when move is unavailable.

[ edit ] Copy and swap

Copy assignment operator can be expressed in terms of copy constructor, destructor, and the swap() member function, if one is provided:

T & T :: operator = ( T arg ) { // copy/move constructor is called to construct arg     swap ( arg ) ;     // resources exchanged between *this and arg     return * this ; }   // destructor is called to release the resources formerly held by *this

For non-throwing swap(), this form provides strong exception guarantee . For rvalue arguments, this form automatically invokes the move constructor, and is sometimes referred to as "unifying assignment operator" (as in, both copy and move).

[ edit ] Example

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Copy Constructor vs Assignment Operator in C++

  • How to Create Custom Assignment Operator in C++?
  • Assignment Operators In C++
  • Why copy constructor argument should be const in C++?
  • Advanced C++ | Virtual Copy Constructor
  • Move Assignment Operator in C++ 11
  • Self assignment check in assignment operator
  • Is assignment operator inherited?
  • Copy Constructor in C++
  • How to Implement Move Assignment Operator in C++?
  • Default Assignment Operator and References in C++
  • Can a constructor be private in C++ ?
  • When is a Copy Constructor Called in C++?
  • C++ Assignment Operator Overloading
  • std::move in Utility in C++ | Move Semantics, Move Constructors and Move Assignment Operators
  • C++ Interview questions based on constructors/ Destructors.
  • Assignment Operators in C
  • Copy Constructor in Python
  • Copy Constructor in Java
  • Constructors in Objective-C

Copy constructor and Assignment operator are similar as they are both used to initialize one object using another object. But, there are some basic differences between them:

Copy constructor  Assignment operator 
It is called when a new object is created from an existing object, as a copy of the existing object This operator is called when an already initialized object is assigned a new value from another existing object. 
It creates a separate memory block for the new object. It does not create a separate memory block or new memory space.
It is an overloaded constructor. It is a bitwise operator. 
C++ compiler implicitly provides a copy constructor, if no copy constructor is defined in the class. A bitwise copy gets created, if the Assignment operator is not overloaded. 

className(const className &obj) {

// body 

}

 

className obj1, obj2;

obj2 = obj1;

Consider the following C++ program. 

Explanation: Here, t2 = t1;  calls the assignment operator , same as t2.operator=(t1); and   Test t3 = t1;  calls the copy constructor , same as Test t3(t1);

Must Read: When is a Copy Constructor Called in C++?

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How to Implement Assignment Operator Overloading in C++

  • How to Implement Assignment Operator …

How to Implement Assignment Operator Overloading in C++

This article will explain several methods of how to implement assignment operator overloading in C++.

Use copy-assignment operator to Implement Overloaded Assignment Operator in C++

C++ provides the feature to overload operators, a common way to call custom functions when a built-in operator is called on specific classes. These functions should have a special name starting with operator followed by the specific operator symbol itself. E.g., a custom assignment operator can be implemented with the function named operator= . Assignment operator generally should return a reference to its left-hand operand. Note that if the user does not explicitly define the copy assignment operator, the compiler generates one automatically. The generated version is quite capable when the class does not contain any data members manually allocated on the heap memory. It can even handle the array members by assigning each element to the corresponding object members. Although, it has shortcomings when dealing with dynamic memory data members, as shown in the following example code.

The above code defines only copy-constructor explicitly, which results in incorrect behavior when P1 object contents are assigned to the P3 object. Note that the second call to the P1.renamePerson function should not have modified the P3 object’s data members, but it did. The solution to this is to define an overloaded assignment operator i.e., copy-assignment operator. The next code snippet implements the version of the Person class that can copy assign the two objects of the same class correctly. Notice, though, the if statement in the copy-assignment function guarantees that the operator works correctly even when the object is assigned to itself.

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Founder of DelftStack.com. Jinku has worked in the robotics and automotive industries for over 8 years. He sharpened his coding skills when he needed to do the automatic testing, data collection from remote servers and report creation from the endurance test. He is from an electrical/electronics engineering background but has expanded his interest to embedded electronics, embedded programming and front-/back-end programming.

Related Article - C++ Class

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Move Constructors and Move Assignment Operators (C++)

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This topic describes how to write a move constructor and a move assignment operator for a C++ class. A move constructor enables the resources owned by an rvalue object to be moved into an lvalue without copying. For more information about move semantics, see Rvalue Reference Declarator: && .

This topic builds upon the following C++ class, MemoryBlock , which manages a memory buffer.

The following procedures describe how to write a move constructor and a move assignment operator for the example C++ class.

To create a move constructor for a C++ class

Define an empty constructor method that takes an rvalue reference to the class type as its parameter, as demonstrated in the following example:

In the move constructor, assign the class data members from the source object to the object that is being constructed:

Assign the data members of the source object to default values. This prevents the destructor from freeing resources (such as memory) multiple times:

To create a move assignment operator for a C++ class

Define an empty assignment operator that takes an rvalue reference to the class type as its parameter and returns a reference to the class type, as demonstrated in the following example:

In the move assignment operator, add a conditional statement that performs no operation if you try to assign the object to itself.

In the conditional statement, free any resources (such as memory) from the object that is being assigned to.

The following example frees the _data member from the object that is being assigned to:

Follow steps 2 and 3 in the first procedure to transfer the data members from the source object to the object that is being constructed:

Return a reference to the current object, as shown in the following example:

Example: Complete move constructor and assignment operator

The following example shows the complete move constructor and move assignment operator for the MemoryBlock class:

Example Use move semantics to improve performance

The following example shows how move semantics can improve the performance of your applications. The example adds two elements to a vector object and then inserts a new element between the two existing elements. The vector class uses move semantics to perform the insertion operation efficiently by moving the elements of the vector instead of copying them.

This example produces the following output:

Before Visual Studio 2010, this example produced the following output:

The version of this example that uses move semantics is more efficient than the version that does not use move semantics because it performs fewer copy, memory allocation, and memory deallocation operations.

Robust Programming

To prevent resource leaks, always free resources (such as memory, file handles, and sockets) in the move assignment operator.

To prevent the unrecoverable destruction of resources, properly handle self-assignment in the move assignment operator.

If you provide both a move constructor and a move assignment operator for your class, you can eliminate redundant code by writing the move constructor to call the move assignment operator. The following example shows a revised version of the move constructor that calls the move assignment operator:

The std::move function converts the lvalue other to an rvalue.

Rvalue Reference Declarator: && std::move

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C++ template operator overload for template class

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An example code to perform template operator overload for a template class in C++ is provided.

Run and consider the output of the example below.

The expected output is:

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Expressions and operators

This chapter describes JavaScript's expressions and operators, including assignment, comparison, arithmetic, bitwise, logical, string, ternary and more.

At a high level, an expression is a valid unit of code that resolves to a value. There are two types of expressions: those that have side effects (such as assigning values) and those that purely evaluate .

The expression x = 7 is an example of the first type. This expression uses the = operator to assign the value seven to the variable x . The expression itself evaluates to 7 .

The expression 3 + 4 is an example of the second type. This expression uses the + operator to add 3 and 4 together and produces a value, 7 . However, if it's not eventually part of a bigger construct (for example, a variable declaration like const z = 3 + 4 ), its result will be immediately discarded — this is usually a programmer mistake because the evaluation doesn't produce any effects.

As the examples above also illustrate, all complex expressions are joined by operators , such as = and + . In this section, we will introduce the following operators:

Assignment operators

Comparison operators, arithmetic operators, bitwise operators, logical operators, bigint operators, string operators, conditional (ternary) operator, comma operator, unary operators, relational operators.

These operators join operands either formed by higher-precedence operators or one of the basic expressions . A complete and detailed list of operators and expressions is also available in the reference .

The precedence of operators determines the order they are applied when evaluating an expression. For example:

Despite * and + coming in different orders, both expressions would result in 7 because * has precedence over + , so the * -joined expression will always be evaluated first. You can override operator precedence by using parentheses (which creates a grouped expression — the basic expression). To see a complete table of operator precedence as well as various caveats, see the Operator Precedence Reference page.

JavaScript has both binary and unary operators, and one special ternary operator, the conditional operator. A binary operator requires two operands, one before the operator and one after the operator:

For example, 3 + 4 or x * y . This form is called an infix binary operator, because the operator is placed between two operands. All binary operators in JavaScript are infix.

A unary operator requires a single operand, either before or after the operator:

For example, x++ or ++x . The operator operand form is called a prefix unary operator, and the operand operator form is called a postfix unary operator. ++ and -- are the only postfix operators in JavaScript — all other operators, like ! , typeof , etc. are prefix.

An assignment operator assigns a value to its left operand based on the value of its right operand. The simple assignment operator is equal ( = ), which assigns the value of its right operand to its left operand. That is, x = f() is an assignment expression that assigns the value of f() to x .

There are also compound assignment operators that are shorthand for the operations listed in the following table:

Name Shorthand operator Meaning

Assigning to properties

If an expression evaluates to an object , then the left-hand side of an assignment expression may make assignments to properties of that expression. For example:

For more information about objects, read Working with Objects .

If an expression does not evaluate to an object, then assignments to properties of that expression do not assign:

In strict mode , the code above throws, because one cannot assign properties to primitives.

It is an error to assign values to unmodifiable properties or to properties of an expression without properties ( null or undefined ).

Destructuring

For more complex assignments, the destructuring assignment syntax is a JavaScript expression that makes it possible to extract data from arrays or objects using a syntax that mirrors the construction of array and object literals.

Without destructuring, it takes multiple statements to extract values from arrays and objects:

With destructuring, you can extract multiple values into distinct variables using a single statement:

Evaluation and nesting

In general, assignments are used within a variable declaration (i.e., with const , let , or var ) or as standalone statements.

However, like other expressions, assignment expressions like x = f() evaluate into a result value. Although this result value is usually not used, it can then be used by another expression.

Chaining assignments or nesting assignments in other expressions can result in surprising behavior. For this reason, some JavaScript style guides discourage chaining or nesting assignments . Nevertheless, assignment chaining and nesting may occur sometimes, so it is important to be able to understand how they work.

By chaining or nesting an assignment expression, its result can itself be assigned to another variable. It can be logged, it can be put inside an array literal or function call, and so on.

The evaluation result matches the expression to the right of the = sign in the "Meaning" column of the table above. That means that x = f() evaluates into whatever f() 's result is, x += f() evaluates into the resulting sum x + f() , x **= f() evaluates into the resulting power x ** f() , and so on.

In the case of logical assignments, x &&= f() , x ||= f() , and x ??= f() , the return value is that of the logical operation without the assignment, so x && f() , x || f() , and x ?? f() , respectively.

When chaining these expressions without parentheses or other grouping operators like array literals, the assignment expressions are grouped right to left (they are right-associative ), but they are evaluated left to right .

Note that, for all assignment operators other than = itself, the resulting values are always based on the operands' values before the operation.

For example, assume that the following functions f and g and the variables x and y have been declared:

Consider these three examples:

Evaluation example 1

y = x = f() is equivalent to y = (x = f()) , because the assignment operator = is right-associative . However, it evaluates from left to right:

  • The y on this assignment's left-hand side evaluates into a reference to the variable named y .
  • The x on this assignment's left-hand side evaluates into a reference to the variable named x .
  • The function call f() prints "F!" to the console and then evaluates to the number 2 .
  • That 2 result from f() is assigned to x .
  • The assignment expression x = f() has now finished evaluating; its result is the new value of x , which is 2 .
  • That 2 result in turn is also assigned to y .
  • The assignment expression y = x = f() has now finished evaluating; its result is the new value of y – which happens to be 2 . x and y are assigned to 2 , and the console has printed "F!".

Evaluation example 2

y = [ f(), x = g() ] also evaluates from left to right:

  • The y on this assignment's left-hand evaluates into a reference to the variable named y .
  • The function call g() prints "G!" to the console and then evaluates to the number 3 .
  • That 3 result from g() is assigned to x .
  • The assignment expression x = g() has now finished evaluating; its result is the new value of x , which is 3 . That 3 result becomes the next element in the inner array literal (after the 2 from the f() ).
  • The inner array literal [ f(), x = g() ] has now finished evaluating; its result is an array with two values: [ 2, 3 ] .
  • That [ 2, 3 ] array is now assigned to y .
  • The assignment expression y = [ f(), x = g() ] has now finished evaluating; its result is the new value of y – which happens to be [ 2, 3 ] . x is now assigned to 3 , y is now assigned to [ 2, 3 ] , and the console has printed "F!" then "G!".

Evaluation example 3

x[f()] = g() also evaluates from left to right. (This example assumes that x is already assigned to some object. For more information about objects, read Working with Objects .)

  • The x in this property access evaluates into a reference to the variable named x .
  • Then the function call f() prints "F!" to the console and then evaluates to the number 2 .
  • The x[f()] property access on this assignment has now finished evaluating; its result is a variable property reference: x[2] .
  • Then the function call g() prints "G!" to the console and then evaluates to the number 3 .
  • That 3 is now assigned to x[2] . (This step will succeed only if x is assigned to an object .)
  • The assignment expression x[f()] = g() has now finished evaluating; its result is the new value of x[2] – which happens to be 3 . x[2] is now assigned to 3 , and the console has printed "F!" then "G!".

Avoid assignment chains

Chaining assignments or nesting assignments in other expressions can result in surprising behavior. For this reason, chaining assignments in the same statement is discouraged .

In particular, putting a variable chain in a const , let , or var statement often does not work. Only the outermost/leftmost variable would get declared; other variables within the assignment chain are not declared by the const / let / var statement. For example:

This statement seemingly declares the variables x , y , and z . However, it only actually declares the variable z . y and x are either invalid references to nonexistent variables (in strict mode ) or, worse, would implicitly create global variables for x and y in sloppy mode .

A comparison operator compares its operands and returns a logical value based on whether the comparison is true. The operands can be numerical, string, logical, or object values. Strings are compared based on standard lexicographical ordering, using Unicode values. In most cases, if the two operands are not of the same type, JavaScript attempts to convert them to an appropriate type for the comparison. This behavior generally results in comparing the operands numerically. The sole exceptions to type conversion within comparisons involve the === and !== operators, which perform strict equality and inequality comparisons. These operators do not attempt to convert the operands to compatible types before checking equality. The following table describes the comparison operators in terms of this sample code:

Comparison operators
Operator Description Examples returning true
( ) Returns if the operands are equal.

( ) Returns if the operands are not equal.
( ) Returns if the operands are equal and of the same type. See also and .
( ) Returns if the operands are of the same type but not equal, or are of different type.
( ) Returns if the left operand is greater than the right operand.
( ) Returns if the left operand is greater than or equal to the right operand.
( ) Returns if the left operand is less than the right operand.
( ) Returns if the left operand is less than or equal to the right operand.

Note: => is not a comparison operator but rather is the notation for Arrow functions .

An arithmetic operator takes numerical values (either literals or variables) as their operands and returns a single numerical value. The standard arithmetic operators are addition ( + ), subtraction ( - ), multiplication ( * ), and division ( / ). These operators work as they do in most other programming languages when used with floating point numbers (in particular, note that division by zero produces Infinity ). For example:

In addition to the standard arithmetic operations ( + , - , * , / ), JavaScript provides the arithmetic operators listed in the following table:

Arithmetic operators
Operator Description Example
( ) Binary operator. Returns the integer remainder of dividing the two operands. 12 % 5 returns 2.
( ) Unary operator. Adds one to its operand. If used as a prefix operator ( ), returns the value of its operand after adding one; if used as a postfix operator ( ), returns the value of its operand before adding one. If is 3, then sets to 4 and returns 4, whereas returns 3 and, only then, sets to 4.
( ) Unary operator. Subtracts one from its operand. The return value is analogous to that for the increment operator. If is 3, then sets to 2 and returns 2, whereas returns 3 and, only then, sets to 2.
( ) Unary operator. Returns the negation of its operand. If is 3, then returns -3.
( ) Unary operator. Attempts to , if it is not already.

returns .

returns .

( ) Calculates the to the power, that is, returns .
returns .

A bitwise operator treats their operands as a set of 32 bits (zeros and ones), rather than as decimal, hexadecimal, or octal numbers. For example, the decimal number nine has a binary representation of 1001. Bitwise operators perform their operations on such binary representations, but they return standard JavaScript numerical values.

The following table summarizes JavaScript's bitwise operators.

Operator Usage Description
Returns a one in each bit position for which the corresponding bits of both operands are ones.
Returns a zero in each bit position for which the corresponding bits of both operands are zeros.
Returns a zero in each bit position for which the corresponding bits are the same. [Returns a one in each bit position for which the corresponding bits are different.]
Inverts the bits of its operand.
Shifts in binary representation bits to the left, shifting in zeros from the right.
Shifts in binary representation bits to the right, discarding bits shifted off.
Shifts in binary representation bits to the right, discarding bits shifted off, and shifting in zeros from the left.

Bitwise logical operators

Conceptually, the bitwise logical operators work as follows:

  • The operands are converted to thirty-two-bit integers and expressed by a series of bits (zeros and ones). Numbers with more than 32 bits get their most significant bits discarded. For example, the following integer with more than 32 bits will be converted to a 32-bit integer: Before: 1110 0110 1111 1010 0000 0000 0000 0110 0000 0000 0001 After: 1010 0000 0000 0000 0110 0000 0000 0001
  • Each bit in the first operand is paired with the corresponding bit in the second operand: first bit to first bit, second bit to second bit, and so on.
  • The operator is applied to each pair of bits, and the result is constructed bitwise.

For example, the binary representation of nine is 1001, and the binary representation of fifteen is 1111. So, when the bitwise operators are applied to these values, the results are as follows:

Expression Result Binary Description

Note that all 32 bits are inverted using the Bitwise NOT operator, and that values with the most significant (left-most) bit set to 1 represent negative numbers (two's-complement representation). ~x evaluates to the same value that -x - 1 evaluates to.

Bitwise shift operators

The bitwise shift operators take two operands: the first is a quantity to be shifted, and the second specifies the number of bit positions by which the first operand is to be shifted. The direction of the shift operation is controlled by the operator used.

Shift operators convert their operands to thirty-two-bit integers and return a result of either type Number or BigInt : specifically, if the type of the left operand is BigInt , they return BigInt ; otherwise, they return Number .

The shift operators are listed in the following table.

Bitwise shift operators
Operator Description Example

( )
This operator shifts the first operand the specified number of bits to the left. Excess bits shifted off to the left are discarded. Zero bits are shifted in from the right. yields 36, because 1001 shifted 2 bits to the left becomes 100100, which is 36.
( ) This operator shifts the first operand the specified number of bits to the right. Excess bits shifted off to the right are discarded. Copies of the leftmost bit are shifted in from the left. yields 2, because 1001 shifted 2 bits to the right becomes 10, which is 2. Likewise, yields -3, because the sign is preserved.
( ) This operator shifts the first operand the specified number of bits to the right. Excess bits shifted off to the right are discarded. Zero bits are shifted in from the left. yields 4, because 10011 shifted 2 bits to the right becomes 100, which is 4. For non-negative numbers, zero-fill right shift and sign-propagating right shift yield the same result.

Logical operators are typically used with Boolean (logical) values; when they are, they return a Boolean value. However, the && and || operators actually return the value of one of the specified operands, so if these operators are used with non-Boolean values, they may return a non-Boolean value. The logical operators are described in the following table.

Logical operators
Operator Usage Description
( ) Returns if it can be converted to ; otherwise, returns . Thus, when used with Boolean values, returns if both operands are true; otherwise, returns .
( ) Returns if it can be converted to ; otherwise, returns . Thus, when used with Boolean values, returns if either operand is true; if both are false, returns .
( ) Returns if its single operand that can be converted to ; otherwise, returns .

Examples of expressions that can be converted to false are those that evaluate to null, 0, NaN, the empty string (""), or undefined.

The following code shows examples of the && (logical AND) operator.

The following code shows examples of the || (logical OR) operator.

The following code shows examples of the ! (logical NOT) operator.

Short-circuit evaluation

As logical expressions are evaluated left to right, they are tested for possible "short-circuit" evaluation using the following rules:

  • false && anything is short-circuit evaluated to false.
  • true || anything is short-circuit evaluated to true.

The rules of logic guarantee that these evaluations are always correct. Note that the anything part of the above expressions is not evaluated, so any side effects of doing so do not take effect.

Note that for the second case, in modern code you can use the Nullish coalescing operator ( ?? ) that works like || , but it only returns the second expression, when the first one is " nullish ", i.e. null or undefined . It is thus the better alternative to provide defaults, when values like '' or 0 are valid values for the first expression, too.

Most operators that can be used between numbers can be used between BigInt values as well.

One exception is unsigned right shift ( >>> ) , which is not defined for BigInt values. This is because a BigInt does not have a fixed width, so technically it does not have a "highest bit".

BigInts and numbers are not mutually replaceable — you cannot mix them in calculations.

This is because BigInt is neither a subset nor a superset of numbers. BigInts have higher precision than numbers when representing large integers, but cannot represent decimals, so implicit conversion on either side might lose precision. Use explicit conversion to signal whether you wish the operation to be a number operation or a BigInt one.

You can compare BigInts with numbers.

In addition to the comparison operators, which can be used on string values, the concatenation operator (+) concatenates two string values together, returning another string that is the union of the two operand strings.

For example,

The shorthand assignment operator += can also be used to concatenate strings.

The conditional operator is the only JavaScript operator that takes three operands. The operator can have one of two values based on a condition. The syntax is:

If condition is true, the operator has the value of val1 . Otherwise it has the value of val2 . You can use the conditional operator anywhere you would use a standard operator.

This statement assigns the value "adult" to the variable status if age is eighteen or more. Otherwise, it assigns the value "minor" to status .

The comma operator ( , ) evaluates both of its operands and returns the value of the last operand. This operator is primarily used inside a for loop, to allow multiple variables to be updated each time through the loop. It is regarded bad style to use it elsewhere, when it is not necessary. Often two separate statements can and should be used instead.

For example, if a is a 2-dimensional array with 10 elements on a side, the following code uses the comma operator to update two variables at once. The code prints the values of the diagonal elements in the array:

A unary operation is an operation with only one operand.

The delete operator deletes an object's property. The syntax is:

where object is the name of an object, property is an existing property, and propertyKey is a string or symbol referring to an existing property.

If the delete operator succeeds, it removes the property from the object. Trying to access it afterwards will yield undefined . The delete operator returns true if the operation is possible; it returns false if the operation is not possible.

Deleting array elements

Since arrays are just objects, it's technically possible to delete elements from them. This is, however, regarded as a bad practice — try to avoid it. When you delete an array property, the array length is not affected and other elements are not re-indexed. To achieve that behavior, it is much better to just overwrite the element with the value undefined . To actually manipulate the array, use the various array methods such as splice .

The typeof operator returns a string indicating the type of the unevaluated operand. operand is the string, variable, keyword, or object for which the type is to be returned. The parentheses are optional.

Suppose you define the following variables:

The typeof operator returns the following results for these variables:

For the keywords true and null , the typeof operator returns the following results:

For a number or string, the typeof operator returns the following results:

For property values, the typeof operator returns the type of value the property contains:

For methods and functions, the typeof operator returns results as follows:

For predefined objects, the typeof operator returns results as follows:

The void operator specifies an expression to be evaluated without returning a value. expression is a JavaScript expression to evaluate. The parentheses surrounding the expression are optional, but it is good style to use them to avoid precedence issues.

A relational operator compares its operands and returns a Boolean value based on whether the comparison is true.

The in operator returns true if the specified property is in the specified object. The syntax is:

where propNameOrNumber is a string, numeric, or symbol expression representing a property name or array index, and objectName is the name of an object.

The following examples show some uses of the in operator.

The instanceof operator returns true if the specified object is of the specified object type. The syntax is:

where objectName is the name of the object to compare to objectType , and objectType is an object type, such as Date or Array .

Use instanceof when you need to confirm the type of an object at runtime. For example, when catching exceptions, you can branch to different exception-handling code depending on the type of exception thrown.

For example, the following code uses instanceof to determine whether theDay is a Date object. Because theDay is a Date object, the statements in the if statement execute.

Basic expressions

All operators eventually operate on one or more basic expressions. These basic expressions include identifiers and literals , but there are a few other kinds as well. They are briefly introduced below, and their semantics are described in detail in their respective reference sections.

Use the this keyword to refer to the current object. In general, this refers to the calling object in a method. Use this either with the dot or the bracket notation:

Suppose a function called validate validates an object's value property, given the object and the high and low values:

You could call validate in each form element's onChange event handler, using this to pass it to the form element, as in the following example:

Grouping operator

The grouping operator ( ) controls the precedence of evaluation in expressions. For example, you can override multiplication and division first, then addition and subtraction to evaluate addition first.

You can use the new operator to create an instance of a user-defined object type or of one of the built-in object types. Use new as follows:

The super keyword is used to call functions on an object's parent. It is useful with classes to call the parent constructor, for example.

cppreference.com

Std:: vector.

(C++20)
(C++20)
(C++11)
(C++20)
(C++17)
(C++11)
(C++11)

vector::cbegin (C++11)
vector::cend (C++11)
vector::crbegin (C++11)
vector::crend (C++11)
)

operator!=operator<operator>operator<=operator>=operator<=> (until C++20)(until C++20)(until C++20)(until C++20)(until C++20)(C++20)
erase_if(std::vector) (C++20)




<

    class T,
    class Allocator = <T>

> class vector;
(1)
pmr {

    template< class T >
    using vector = std::vector<T, ::polymorphic_allocator<T>>;

}
(2) (since C++17)

The elements are stored contiguously, which means that elements can be accessed not only through iterators, but also using offsets to regular pointers to elements. This means that a pointer to an element of a vector may be passed to any function that expects a pointer to an element of an array.

The storage of the vector is handled automatically, being expanded as needed. Vectors usually occupy more space than static arrays, because more memory is allocated to handle future growth. This way a vector does not need to reallocate each time an element is inserted, but only when the additional memory is exhausted. The total amount of allocated memory can be queried using capacity() function. Extra memory can be returned to the system via a call to shrink_to_fit() [1] .

Reallocations are usually costly operations in terms of performance. The reserve() function can be used to eliminate reallocations if the number of elements is known beforehand.

The complexity (efficiency) of common operations on vectors is as follows:

  • Random access - constant 𝓞(1) .
  • Insertion or removal of elements at the end - amortized constant 𝓞(1) .
  • Insertion or removal of elements - linear in the distance to the end of the vector 𝓞(n) .

std::vector (for T other than bool ) meets the requirements of Container , AllocatorAwareContainer (since C++11) , SequenceContainer , ContiguousContainer (since C++17) and ReversibleContainer .

Member functions of are constexpr: it is possible to create and use objects in the evaluation of a constant expression.

However, objects generally cannot be constexpr, because any dynamically allocated storage must be released in the same evaluation of constant expression.

(since C++20)
  • ↑ In libstdc++, shrink_to_fit() is not available in C++98 mode.
Template parameters Specializations Iterator invalidation Member types Member functions Element access Iterators Capacity Modifiers Non-member functions Deduction guides Notes Example Defect reports

[ edit ] Template parameters

T - The type of the elements.
must meet the requirements of and . (until C++11)
The requirements that are imposed on the elements depend on the actual operations performed on the container. Generally, it is required that element type is a complete type and meets the requirements of , but many member functions impose stricter requirements. (since C++11)
(until C++17)

The requirements that are imposed on the elements depend on the actual operations performed on the container. Generally, it is required that element type meets the requirements of , but many member functions impose stricter requirements. This container (but not its members) can be instantiated with an incomplete element type if the allocator satisfies the .

macro Value Std Feature
201505L (C++17) Minimal incomplete type support

[edit]

[ edit ] Specializations

The standard library provides a specialization of std::vector for the type bool , which may be optimized for space efficiency.

space-efficient dynamic bitset
(class template specialization)

[ edit ] Iterator invalidation

Operations Invalidated
All read only operations Never.
,
, , Always.
, If the vector changed capacity, all of them. If not, none.
Erased elements and all elements after them (including ).
, If the vector changed capacity, all of them. If not, only .
, If the vector changed capacity, all of them.
If not, only those at or after the insertion point (including ).
If the vector changed capacity, all of them. If not, only and any elements erased.
The element erased and .

[ edit ] Member types

Member type Definition
Unsigned integer type (usually )
Signed integer type (usually )
const value_type&
(until C++11)
<Allocator>::pointer (since C++11)
(until C++11)
<Allocator>::const_pointer (since C++11)

and to

(until C++20)

, , and to

(since C++20)

and to const value_type

(until C++20)

, , and to const value_type

(since C++20)

[ edit ] Member functions

constructs the
(public member function)
destructs the
(public member function)
assigns values to the container
(public member function)
assigns values to the container
(public member function)
assigns a range of values to the container
(public member function)
returns the associated allocator
(public member function)
access specified element with bounds checking
(public member function)
access specified element
(public member function)
access the first element
(public member function)
access the last element
(public member function)
direct access to the underlying contiguous storage
(public member function)
cbegin (C++11) returns an iterator to the beginning
(public member function)
cend (C++11) returns an iterator to the end
(public member function)
crbegin (C++11) returns a reverse iterator to the beginning
(public member function)
crend (C++11) returns a reverse iterator to the end
(public member function)
checks whether the container is empty
(public member function)
returns the number of elements
(public member function)
returns the maximum possible number of elements
(public member function)
reserves storage
(public member function)
returns the number of elements that can be held in currently allocated storage
(public member function)
) reduces memory usage by freeing unused memory
(public member function)
clears the contents
(public member function)
inserts elements
(public member function)
inserts a range of elements
(public member function)
constructs element in-place
(public member function)
erases elements
(public member function)
adds an element to the end
(public member function)
constructs an element in-place at the end
(public member function)
adds a range of elements to the end
(public member function)
removes the last element
(public member function)
changes the number of elements stored
(public member function)
swaps the contents
(public member function)

[ edit ] Non-member functions

operator!=operator<operator<=operator>operator>=operator<=> (removed in C++20)(removed in C++20)(removed in C++20)(removed in C++20)(removed in C++20)(C++20) lexicographically compares the values of two
(function template)
specializes the algorithm
(function template)
erase_if(std::vector) erases all elements satisfying specific criteria
(function template)
(since C++17)

[ edit ] Notes

macro Value Std Feature
202202L (C++23) Ranges construction and insertion for containers

[ edit ] Example

[ edit ] defect reports.

The following behavior-changing defect reports were applied retroactively to previously published C++ standards.

DR Applied to Behavior as published Correct behavior
C++98 contiguity of the storage for elements of was not required required
C++98 was not required to be
(an element of type might not be able to be constructed)
is also required to
be
C++98 access to the underlying storage of an empty resulted in UB function provided
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Overloading assignment operator in a class template [closed]

This template class is initialized with two data types seperatly. one is int type and other is char pointer type.

In case 1: Deep copy is not required.

In case 2: Deep copy is must as we are copying the pointers.

But as both of the classes uses same base copy of assignment operator. how can we achieve this?

Please suggest a solution which does not include C++ 11.

Rachit Singhal's user avatar

  • 1 So, you can do template specialization for that. –  ForceBru May 25, 2017 at 9:03
  • it is not only about char*. it may have int* , float* as well as custom data types. –  Rachit Singhal May 25, 2017 at 10:30
  • restrict yourself to useing something with value semantics as temp param –  M.M May 25, 2017 at 10:53

2 Answers 2

Maybe you just want to overload your operator= 's:

In probably all other cases you want std::enable_if to statically decide which copy stategy shall be used depending on the type (most likely whether it is a pointer type, therefore e.g. std::is_pointer<T2>::value ). This can then very easily simplified by if constexpr (C++17):

Hope this helps!

Jakob Riedle's user avatar

  • Thank you, I was looking for a term like std::is_pointer<> . One more thing, why do we need to use constexpr? –  Rachit Singhal May 26, 2017 at 9:18
  • You don't have to, but that simplifies things sometimes. E.g. you can eliminate std::enable_if's with it. –  Jakob Riedle May 30, 2017 at 8:54

I think this is what you're looking for. You're assigning a T2 to a T . That means we need to take a Number<T2> , cast the value to T , then assign to this and return *this .

Stewart's user avatar

  • No, i am not assigning the value of T1 into T2. My que was , a templete class can be initialized with two type of datatypes. one is simple that is int other is pointer such as char* or int*(both of these types will have different classes for compilation). In case it is initialized with char* , we need to do deep copy but if it is done by int, deep copy is not required. How do we perform this ? –  Rachit Singhal May 25, 2017 at 10:37

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assignment operator template class

IMAGES

  1. Assignment Operators in Java with Examples

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  2. PPT

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  3. Assignment Operators in C++

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  4. Assignment Operators.. -1

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  5. [100% Working Code]

    assignment operator template class

  6. Arithmetic Operations

    assignment operator template class

VIDEO

  1. Assignment 1 presentation template

  2. COMSC210 Module4 3

  3. #20. Assignment Operators in Java

  4. Core

  5. Make & Save The Template

  6. C++ Assignment Operators Practice coding

COMMENTS

  1. Overloading assignment operator in a class template that can cast to

    template <class U> Number<T>& operator=( const Number<U>& number ) { m_value = number.m_value; //I would also directly access the member variable! return *this; } I think, it is better to use explicit cast, if you want to use class type as template argument and whose constructor has been declared explicit:

  2. C++ template class copy-constructor and assignment-operator

    I have an implementation of a template class Triple, which is a container holding any three types. My problem is that, my class takes three const references to values as parameter, and the values have to be private (definition), however, I also have to implement the copy-constructor and overloaded assignment operator.

  3. Copy assignment operator

    Triviality of eligible copy assignment operators determines whether the class is a trivially copyable type. [] NoteIf both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either a prvalue such as a nameless temporary or an xvalue such as the result of std::move), and selects the copy assignment if the argument is an ...

  4. 26.1

    Creating template classes works pretty much identically to creating template functions, so we'll proceed by example. Here's our array class, templated version: ... For example, the copy constructor and copy-assignment operator used Array rather than Array<T>. When the class name is used without template arguments inside of the class, the ...

  5. Copy constructors, assignment operators,

    What is an assignment operator? The assignment operator for a class is what allows you to use = to assign one instance to another. For example: 1 2: ... template< typename T > class MyArray { size_t numElements; T* pElements; public: size_t count() const { return ...

  6. 21.12

    21.12 — Overloading the assignment operator. Alex November 27, 2023. The copy assignment operator (operator=) is used to copy values from one object to another already existing object. As of C++11, C++ also supports "Move assignment". We discuss move assignment in lesson 22.3 -- Move constructors and move assignment .

  7. Assignment operators

    for assignments to class type objects, the right operand could be an initializer list only when the assignment is defined by a user-defined assignment operator. removed user-defined assignment constraint. CWG 1538. C++11. E1 ={E2} was equivalent to E1 = T(E2) ( T is the type of E1 ), this introduced a C-style cast. it is equivalent to E1 = T{E2}

  8. Harnessing the Power of Assignment Operator and Template Classes in C++

    Template classes and assignment operator overloading are powerful features of C++ that enable developers to create flexible, reusable code with minimal effort. By leveraging template classes, developers can design generic data structures and algorithms that adapt to diverse data types and use cases. Meanwhile, assignment operator overloading ...

  9. C++ Assignment Operator Overloading

    The assignment operator,"=", is the operator used for Assignment. It copies the right value into the left value. Assignment Operators are predefined to operate only on built-in Data types. Assignment operator overloading is binary operator overloading. Overloading assignment operator in C++ copies all values of one object to another object.

  10. 21.14

    21.14 — Overloading operators and function templates. In lesson 11.7 -- Function template instantiation, we discussed how the compiler will use function templates to instantiate functions, which are then compiled. We also noted that these functions may not compile, if the code in the function template tries to perform some operation that the ...

  11. Assignment operators

    Explanation. copy assignment operator replaces the contents of the object a with a copy of the contents of b (b is not modified). For class types, this is a special member function, described in copy assignment operator.. move assignment operator replaces the contents of the object a with the contents of b, avoiding copying if possible (b may be modified). For class types, this is a special ...

  12. Copy assignment operator

    Copy assignment operator. A copy assignment operator of class T is a non-template non-static member function with the name operator= that takes exactly one parameter of type T, T&, const T&, volatile T&, or const volatile T&. A type with a public copy assignment operator is CopyAssignable .

  13. Copy Constructor vs Assignment Operator in C++

    C++ compiler implicitly provides a copy constructor, if no copy constructor is defined in the class. A bitwise copy gets created, if the Assignment operator is not overloaded. Consider the following C++ program. Explanation: Here, t2 = t1; calls the assignment operator, same as t2.operator= (t1); and Test t3 = t1; calls the copy constructor ...

  14. Class template

    A class template by itself is not a type, or an object, or any other entity. No code is generated from a source file that contains only template definitions. In order for any code to appear, a template must be instantiated: the template arguments must be provided so that the compiler can generate an actual class (or function, from a function ...

  15. How to Implement Assignment Operator Overloading in C++

    The solution to this is to define an overloaded assignment operator i.e., copy-assignment operator. The next code snippet implements the version of the Person class that can copy assign the two objects of the same class correctly. Notice, though, the if statement in the copy-assignment function guarantees that the operator works correctly even ...

  16. Move Constructors and Move Assignment Operators (C++)

    This topic describes how to write a move constructor and a move assignment operator for a C++ class. A move constructor enables the resources owned by an rvalue object to be moved into an lvalue without copying. For more information about move semantics, see Rvalue Reference Declarator: &&. This topic builds upon the following C++ class ...

  17. C++ template operator overload for template class

    Website. C++ template operator overload for template class. less than 1 minute read. An example code to perform template operator overload for a template class in C++ is provided. Run and consider the output of the example below. #include<iostream> #include<vector>usingstd::ostream;usingstd::vector;usingstd::cout;template<classT>classList ...

  18. Expressions and operators

    Basic keywords and general expressions in JavaScript. These expressions have the highest precedence (higher than operators ). The this keyword refers to a special property of an execution context. Basic null, boolean, number, and string literals. Array initializer/literal syntax. Object initializer/literal syntax.

  19. operator overloading

    In those situations where copy assignment cannot benefit from resource reuse (it does not manage a heap-allocated array and does not have a (possibly transitive) member that does, such as a member std::vector or std::string), there is a popular convenient shorthand: the copy-and-swap assignment operator, which takes its parameter by value (thus working as both copy- and move-assignment ...

  20. c++

    That's because there is no int operator when your templated class is constructed with the templated type as char.. You actually don't have an assigment operator here, only a constructor and a type operator. This means your compiler would likely have put in a default one probably along the lines of:

  21. Expressions and operators

    This chapter describes JavaScript's expressions and operators, including assignment, comparison, arithmetic, bitwise, logical, string, ternary and more. At a high level, an expression is a valid unit of code that resolves to a value. There are two types of expressions: those that have side effects (such as assigning values) and those that ...

  22. std::vector

    namespace pmr {. template<class T > using vector = std ::vector< T, std::pmr::polymorphic_allocator< T >>; } (2) (since C++17) 1)std::vector is a sequence container that encapsulates dynamic size arrays. 2)std::pmr::vector is an alias template that uses a polymorphic allocator. The elements are stored contiguously, which means that elements can ...

  23. Overloading assignment operator in a class template

    template <class T2> Number<T>& operator=( const Number<T2*>& number ) { // Deep Copy } template <class T2> Number<T>& operator=( const Number<T2>& number ) { // Shallow Copy } In probably all other cases you want std::enable_if to statically decide which copy stategy shall be used depending on the type (most likely whether it is a pointer type ...

  24. Microsoft Azure Blog

    By Eric Boyd Corporate Vice President, Azure AI Platform, Microsoft. Microsoft is thrilled to announce the launch of GPT-4o, OpenAI's new flagship model on Azure AI. This groundbreaking multimodal model integrates text, vision, and audio capabilities, setting a new standard for generative and conversational AI experiences.